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Creature:Octokraken Arm

From Teriock
Revision as of 03:19, 2 December 2025 by Gpe (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
 Stats: ❤️1d10 Hit Dice❤️6 HP🩵1d6 Mana Dice🩵4 MP⬆️Size 3
 Attributes: INT-2STR3MOV0SNK0PER0
 Regions: Southern Isles
 Looks: A huge scaly tentacle.

A single octokraken is represented by multiple different creatures at once. There is one octokraken head and at least one octokraken arm. If the octokraken head dies then each octokraken arm does as well. Otherwise, each octokraken arm acts independently. No conditions other than death are shared. However, each octokraken arm cannot go more than the octokraken head's SIZE × 5 feet away from the octokraken head.


 Abilities: 
 Duration: Always active.

Your attacks against boats are UB and damage you deal to boats is boosted.
 Duration: Always active.

You can drag and carry other creatures and items around even if you don't have prehensile body parts.
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of -2.
 Execution time: 1️⃣Reaction( ↩️Reactive )
 Trigger: You are hit by an attack that would damage you.
 Hit cost: See ability text.
 Duration: Instant.

You take the triggering damage as a limb hack instead. All damage types still apply. If the hit was critical, you instead take it as two limb hacks. If you attempted to block the triggering attack, then a limb that used whatever item you blocked with is the one that's hacked. Otherwise, if the damage was dealt by a creature, they choose which limb is affected. If not, it is random. Only an un-hacked limb can be used for this. If that's not possible, you take the damage normally.
 Duration: Always active.

You gain Improved Strength and Melee Damage Boost. In addition, you are no longer suffer the consequences of cumbersome items.
 Attribute improvement: This ability sets your STR score to a minimum of 3.
 Duration: Always active.

You fly at quarter speed and can glide over terrain and other obstacles at normal speed. However, you cannot move more than a couple feet above the ground. You fall at the rate of 30 feet per round (30 feet per 5 seconds).
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your PER score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of 0.
 Duration: Always active.

The range of your melee weapons and attacks increases by 5 feet.
 Target: 🦵Leg( Hit target's AC + 2. )
 Duration: No limit.
 Range: Your weapon's range.

 End condition: At the end of each of the target's turns, they roll 2d4. If either of these dice roll a 4, this effect ends. On critical hit: The target automatically fails the first 2d4 roll. On hit: Target is snared.

 Body Parts: 
Crushing tentacles gain SB when you're attacking a creature with a shield.

Crushing Tentacle Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Crushing Tentacle 1d10 -3 AV0 Normal (5 feet) +2 0 lb. -3 Handy, Weapon Body parts
1d10Normal (5 feet)
Scales Stats
Name Base Damage Attack Penalty Piercing Range AV Weight Min STR Properties/Abilities Equipment Classes
Scales 0 -3   Self 2 0 lb. -3 Armor, Body parts
0Self