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Creature:Phoenix

From Teriock
Revision as of 17:15, 18 August 2025 by Gpe (talk | contribs) (// via Wikitext Extension for VSCode)
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 Stats: ❤️6d20 Hit Dice❤️66 HP🩵2d12 Mana Dice🩵14 MP⬆️Size 10
 Attributes: INT3STR0MOV2SNK0PER1
 Looks: A huge red-orange bird with feathers made of fire.

Phoenixes are not native to this plane.


 Target: 👤Creature( Hit target's AC. )
 Duration: Instant.
 Range: Your bite's range.
 Requirements: Target is down.

 On hit: Target is dead, ruined, and their SIZE is reduced by 1. If their SIZE was already less than 1, it is reduced to 0.
With the Elder Sorcery of Flame...
Inferno.
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of 3.
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of 1.
 Duration: Always active.

You gain Offensive Martial Arts and Defensive Martial Arts.
 Duration: Always active.

Your hands count as weapons for the purposes of abilities that target or are delivered by (although they cannot be shattered or destroyed). You may attack with them and their damage die is now 1d4.
 If proficient: The damage die is instead 1d6. If fluent: The damage die is instead 1d8.
 Duration: Always active.

Your hands count as shields for the purposes of abilities that target them (although they cannot be shattered or destroyed). You may block with them and their BV is +1.
Note: This does not make your hands blocking.
 Duration: Always active.

You gain Supernatural Strength. In addition, you deal boosted with all melee weapon attacks and they are AV0 for you.
 Duration: Always active.

You gain Giant Strength and Shattering Grip. In addition, you may deboost any melee weapon attack to make it AV0.
 Duration: Always active.

You gain Improved Strength and Melee Damage Boost. In addition, you are no longer suffer the consequences of cumbersome items.
 Trigger: You have hit a creature with a damaging melee weapon attack.
 Duration: Instant.

You may spend an unused action to boost the triggering damage.
 If proficient: You may spend an additional unused action to boost the triggering damage again.

 Attribute improvement: This ability sets your STR score to a minimum of 3.

 Attribute improvement: This ability sets your STR score to a minimum of 4.

 Attribute improvement: This ability sets your STR score to a minimum of 5.
 Duration: Always active.

You always have at least 3 AV. This is the case even when you are not wearing armor.
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your STR score to a minimum of 0.
Limitation: Can only revitalize MP spent on flame abilities .-
 Duration: Always active.

At the start of each of your turns, you warded revitalize and regain that many MP. This does not consume your mana die. If you were dead, this brings you back to life with the number of MP you rolled and 1 HP. You only die due to MP loss if you start your turn without successfully regenerating MP.
 Duration: Always active.

You are immune to control effects as well as being frightened or charmed. The effects of Outsider Mind are maintained even if transformed.
 Duration: Always active.

At the start of each of your turns, you warded heal and regain that many HP. This does not consume your hit die. If you were dead, this brings you back to life with the number of HP you rolled and 1 MP. You only die due to HP loss if you start your turn without successfully regenerating HP.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 2.