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Creature:Big Spider

From Teriock
 Stats: ❤️2d8 Hit Dice❤️10 HP🩵1d6 Mana Dice🩵4 MP⬆️Size 2
 Attributes: INT-2STR2MOV0SNK1PER0
 Creature types: Spider
 Looks: Just like a normal spider, but about the size of a dog.

 Duration: Always active.

You gain Climbing and Leaping.
 Duration: Always active.

You climb at half speed.
 If proficient: You instead climb at normal speed.
 Duration: Always active.

You leap horizontally at half speed and vertically at quarter speed.
 If proficient: You instead leap horizontally at normal speed and vertically at half speed.

 Feat save improvement: This ability gives proficiency in MOV feat saves.
 Duration: Always active.

You resist unconsciousness and dropping due to being at negative HP. You still die when you reach half your maximum HP below zero.
 Duration: Always active.

Your mouth counts as a weapon for the purposes of abilities that target or are delivered by it (although it cannot be shattered or destroyed). You may attack with it and its damage die is now 1d4.
 If proficient: The damage die is instead 1d6. If fluent: The damage die is instead 1d8.
 Duration: Always active.

You can see in the dark up to 60 feet as though it is dim light.
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of -2.
 Target: 👤Creature( Hit target's AC. )
 Duration: Instant.
 Range: Your bite's range.
 Requirements: Target is down.

 On hit: Target is dead, ruined, and their SIZE is reduced by 1. If their SIZE was already less than 1, it is reduced to 0.
 Duration: Always active.

You always have at least 1 AV. This is the case even when you are not wearing armor.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your PER score to a minimum of 0.
 Target: 👤Creature( Hit target's AC. )
 Duration: 24 hours.
 Range: Your weapon's range.

 End condition: Target dies. On hit: Target is poisoned. The poison deals 1d6 toxic damage. If proficient: The poison instead deals 1d8 toxic damage. If fluent: The poison instead deals 1d10 toxic damage.
 Target: 🦵Leg( Hit target's AC + 2. )
 Duration: No limit.
 Range: Your weapon's range.

 End condition: At the end of each of the target's turns, they roll 2d4. If either of these dice roll a 4, this effect ends. On critical hit: The target automatically fails the first 2d4 roll. On hit: Target is snared.
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of 1.
 Duration: Always active.

Armor you wear is unbreachable.

Armor that's unbreachable gives an AC 1 higher than it would otherwise.

 Target: 👤Creature( Hit target's AC. )
 Duration: Instant.
 Range: 30 feet.

Target is snared.
 End condition: At the start of each of the target's turns, they roll 2d4. If either of these dice roll a 4, this effect ends.
 Target: 👤Creature( Hit target's AC. )
 Duration: Instant.
 Range: 60 feet.

Target is snared.
 End condition: At the end of each of the target's turns, they roll 2d4. If either of these dice roll a 4, this effect ends.