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Creature:Fungi Soldier

From Teriock
 Stats: ❤️2d12 Hit Dice❤️14 HP🩵1d8 Mana Dice🩵5 MP⬆️Size 5
 Attributes: INT-1STR2MOV0SNK-1PER0
 Regions: MainlandMists
 Looks: Humanoid fungus with many orifices on their heads. They often wear armor and other equipment. They do not have hands. Rather, they have stubby rubbery limbs that weapons are often stuck through.

These beings lumber around in groups and strict formation as though they have some sort of mission. They don't talk to each other, but seem to have no trouble coordinating. Fungi Soldiers are usually first rank (or sometimes higher) in some warrior or semi class.


 Abilities: 
 Duration: While up.
 Requirements: You are not anosmatic.

You can passively smell the types of all living creatures within 30 feet. You can detect dead and undead creatures as well, but you cannot distinguish within or between them. They all smell like death. You also gain Scent Seeing. You can not detect odorless creatures in this way.
 Duration: While up.
 Range: 10 feet.
 Requirements: You are not anosmatic and the target is not odorless.

You know the exact location of all target creatures. You continue to know the location of all targets within 10 feet, whether they are or you are moving or not, so long as they are still within 10 feet of you.


 Attribute improvement: This ability sets your PER score to a minimum of 2.
 Duration: Always active.

You can sense up to 60 feet around you even when you are blind. This lets you detect moving creatures, but has no color nor depth. Even subtle movements like breathing are sufficient for this purpose. This does not detect any color nor depth, such as pictures or words on a page.
 Attribute improvement: This ability sets your PER score to a minimum of 1.
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of -1.
 Duration: Always active.

You can see in the dark up to 60 feet as though it is dim light.
 Duration: Always active.

Your weapons are grafted into your body and therefore cannot be thrown or otherwise used for ranged attacks. You are immune to Disarm and other effects that would cause you to lose your weapons. Your weapons can still be shattered, but they can be repaired when you are healed as a hack could be.
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of -1.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your PER score to a minimum of 0.
 Duration: Always active.

Once every 10 minutes, you heal and regain that many HP. This does not consume the hit die. If you were dead, this brings you back to live with the number of HP you rolled.

 Body Parts: 
Foot Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Foot 1 -3   Normal (5 feet) 0 0 lb. -3 Bashing, Small Body parts
1Normal (5 feet)
Pseudopod Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Pseudopod 1 -3   Normal (5 feet) 0 0 lb. -3 Bashing, Handy, Small Body parts
1Normal (5 feet)
Thick Hide Stats
Name Base Damage Attack Penalty Piercing Range AV Weight Min STR Properties/Abilities Equipment Classes
Thick Hide 0 -3   Self 2 0 lb. -3 Armor, Body parts
0Self