Looks: Humanoid fungus with many orifices on their heads. They often wear armor and other equipment. They do not have hands. Rather, they have stubby rubbery limbs that weapons are often stuck through.
These beings lumber around in groups and strict formation as though they have some sort of mission. They don't talk to each other, but seem to have no trouble coordinating. Fungi Soldiers are usually first rank (or sometimes higher) in some warrior or semi class.
Abilities:
You can passively smell the types of all living creatures within 30 feet. You can detect dead and undead creatures as well, but you cannot distinguish within or between them. They all smell like death. You also gain Scent Seeing. You can not detect odorless creatures in this way.
You know the exact location of all target creatures. You continue to know the location of all targets within 10 feet, whether they are or you are moving or not, so long as they are still within 10 feet of you.
Attribute improvement: This ability sets your PER score to a minimum of 2.
You can sense up to 60 feet around you even when you are blind. This lets you detect moving creatures, but has no color nor depth. Even subtle movements like breathing are sufficient for this purpose. This does not detect any color nor depth, such as pictures or words on a page.
Attribute improvement: This ability sets your PER score to a minimum of 1.
You are always mute.
Attribute improvement: This ability sets your SNK score to a minimum of -1.
You are immune to being frightened, charmed, frenzied, and allured.
You gain Beastly Strength and Improved Armor Piercing.
Can wield two-handed weapons in one hand.
Attribute improvement: This ability sets your STR score to a minimum of 1.
Melee weapons you use are armor piercing.
Attribute improvement: This ability sets your STR score to a minimum of 2.
Attribute improvement: This ability sets your INT score to a minimum of -1.
Attribute improvement: This ability sets your MOV score to a minimum of 0.
Attribute improvement: This ability sets your PER score to a minimum of 0.
Pick one of the following effect types. You resist effects of that type.
You are immune to falling unconscious.
You are immune to arrows and vitals target abilities.
You can passively smell the types of all living creatures within 30 feet. You can detect dead and undead creatures as well, but you cannot distinguish within or between them. They all smell like death. You also gain Scent Seeing. You can not detect odorless creatures in this way.
You know the exact location of all target creatures. You continue to know the location of all targets within 10 feet, whether they are or you are moving or not, so long as they are still within 10 feet of you.
Attribute improvement: This ability sets your PER score to a minimum of 2.
You can sense up to 60 feet around you even when you are blind. This lets you detect moving creatures, but has no color nor depth. Even subtle movements like breathing are sufficient for this purpose. This does not detect any color nor depth, such as pictures or words on a page.
Attribute improvement: This ability sets your PER score to a minimum of 1.
You are always mute.
Attribute improvement: This ability sets your SNK score to a minimum of -1.
You are immune to being frightened, charmed, frenzied, and allured.
You gain Beastly Strength and Improved Armor Piercing.
Can wield two-handed weapons in one hand.
Note: Armor piercing weapons must still be wielded in two hands to be AV0.
Attribute improvement: This ability sets your STR score to a minimum of 1.
Melee weapons you use are armor piercing.
Attribute improvement: This ability sets your STR score to a minimum of 2.
Attribute improvement: This ability sets your INT score to a minimum of -1.
Attribute improvement: This ability sets your MOV score to a minimum of 0.
Attribute improvement: This ability sets your PER score to a minimum of 0.
Pick one of the following effect types. You resist effects of that type.
- Awakening effects
- Control effects
- Displacement effects
- Duel modifying effects
- Financial effects
- Healing effects
- Killing effects
- Knockout effects
- Loud effects
- Mental effects
- Poison effects
- Reanimation effects
- Regeneration effects
- Revitalization effects
- Revival effects
- Stealing effects
- Summoning effects
- Temporal effects
- Transformation effects
- Truth detecting effects
You are immune to falling unconscious.
You are immune to arrows and vitals target abilities.
Body Parts:
1Normal (5 feet)
1Normal (5 feet)
0Self
| Name | Base Damage | Attack Penalty | Piercing | Range | BV | Weight | Min STR | Properties/Abilities | Equipment Classes |
|---|---|---|---|---|---|---|---|---|---|
| Foot | 1 | -3 | Normal (5 feet) | 0 | 0 lb. | -3 | Bashing, Small | Body parts |
| Name | Base Damage | Attack Penalty | Piercing | Range | BV | Weight | Min STR | Properties/Abilities | Equipment Classes |
|---|---|---|---|---|---|---|---|---|---|
| Pseudopod | 1 | -3 | Normal (5 feet) | 0 | 0 lb. | -3 | Bashing, Handy, Small | Body parts |
| Name | Base Damage | Attack Penalty | Piercing | Range | AV | Weight | Min STR | Properties/Abilities | Equipment Classes |
|---|---|---|---|---|---|---|---|---|---|
| Thick Hide | 0 | -3 | Self | 2 | 0 lb. | -3 | Armor, Body parts |