Ironwood treants will attack anyone with an axe! Protectors and shepherds of the forest, these ancient beings are believed to be descendants of nature elementals or fae. Each is native to a particular forest which it protects and maintains for hundreds of years. Treants are slow, patient beings, ever on the watch for threats to nature and protecting beings who can't protect themselves.
Abilities:
Attribute improvement: This ability sets your INT score to a minimum of -1.
You gain Supernatural Strength. In addition, you deal boosted with all melee weapon attacks and they are AV0 for you.
Attribute improvement: This ability sets your STR score to a minimum of 5.
Your natural armor is unbreachable.
Attribute improvement: This ability sets your MOV score to a minimum of 0.
Attribute improvement: This ability sets your PER score to a minimum of 0.
Attribute improvement: This ability sets your SNK score to a minimum of 0.
You do not have real opposable thumbs. All items are two-handed for you.
On hit: You are minorly transformed into a tree or revert from being one. You may do this even if you are minorly transformed into a tree.
Attribute improvement: This ability sets your INT score to a minimum of -1.
You gain Supernatural Strength. In addition, you deal boosted with all melee weapon attacks and they are AV0 for you.
Attribute improvement: This ability sets your STR score to a minimum of 5.
Your natural armor is unbreachable.
Attribute improvement: This ability sets your MOV score to a minimum of 0.
Attribute improvement: This ability sets your PER score to a minimum of 0.
Attribute improvement: This ability sets your SNK score to a minimum of 0.
You do not have real opposable thumbs. All items are two-handed for you.
On hit: You are minorly transformed into a tree or revert from being one. You may do this even if you are minorly transformed into a tree.
Body Parts:
1Normal (5 feet)
1Normal (5 feet)
0Self
| Name | Base Damage | Attack Penalty | Piercing | Range | BV | Weight | Min STR | Properties/Abilities | Equipment Classes |
|---|---|---|---|---|---|---|---|---|---|
| Foot | 1 | -3 | Normal (5 feet) | 0 | 0 lb. | -3 | Bashing, Small | Body parts |
Grasping vines gain SB when you're attacking a creature with a shield.
1d6 VineNormal (5 feet)
| Name | Base Damage | Attack Penalty | Piercing | Range | BV | Weight | Min STR | Properties/Abilities | Equipment Classes |
|---|---|---|---|---|---|---|---|---|---|
| Grasping Vine | 1d6 Vine | -3 | Normal (5 feet) | +1 | 0 lb. | -3 | Entangling, Handy, Weapon | Body parts |
| Name | Base Damage | Attack Penalty | Piercing | Range | BV | Weight | Min STR | Properties/Abilities | Equipment Classes |
|---|---|---|---|---|---|---|---|---|---|
| Hand | 1 | -3 | Normal (5 feet) | 0 | 0 lb. | -3 | Bashing, Handy, Prehensile, Small | Body parts |
| Name | Base Damage | Attack Penalty | Piercing | Range | AV | Weight | Min STR | Properties/Abilities | Equipment Classes |
|---|---|---|---|---|---|---|---|---|---|
| Reinforced Bark | 0 | -3 | Self | 4 | 0 lb. | -3 | Armor, Body parts |
Sharp claws gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.
1d6Normal (5 feet)
| Name | Base Damage | Attack Penalty | Piercing | Range | BV | Weight | Min STR | Properties/Abilities | Equipment Classes |
|---|---|---|---|---|---|---|---|---|---|
| Sharp Claw | 1d6 | -3 | Normal (5 feet) | +1 | 0 lb. | -3 | Handy, Weapon | Body parts |