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Traits and Types: π§ββοΈCorporealπFullπPartialπͺ¦Undead
HP: 5
MP: 3
Abilities
You must mana drain at least 3 creatures to death every day or you start taking penalties. If 24 hours pass and you have not fed, you lose your your largest hit die and mana die. Your HP and MP maximums decrease by the value of those dice. For each additional 24 hours you go without feeding, you lose your next largest hit die and mana die. To restore lost hit dice and mana dice, you must feed more than normal. If you feed on at least 6 creatures within a 24 hour period, you restore 1 lost hit die and mana die.
You count as being undead for the purposes of abilities, damage, and other effects. You also gain Ethereal Senses, Healing Sensitivity, Impure Durability, Mana Drain Grasp, Undead Mind, and Undying Durability.
You can see and hear spirits and Ethereal creatures.
Attribute improvement: This ability sets your PER score to a minimum of 1.
On critical hit: Deal 2d8 mana drain. If this kills the target, you revitalize twice. On hit: Deal 1d8 mana drain. If this kills the target, you revitalize.
You are immune to being frightened or charmed.
You are immune to unconsciousness, suffocating, and being poisoned. You do not drop due to being at negative HP. You still die when you reach half your maximum HP below zero. You also do not have to breathe.
Attribute improvement: This ability sets your INT score to a minimum of -1.
You gain Offensive Martial Arts and Defensive Martial Arts.
End condition: Target dies. On hit: Target is poisoned. The poison deals 1d6 toxic damage. If proficient: The poison instead deals 1d8 toxic damage. If fluent: The poison instead deals 1d10 toxic damage.
You gain Bite and become fluent in it. Additionally, your mouth is AV0.