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Creature:Tumble Snad

From Teriock
 Stats: ❤️2d10 Hit Dice❤️12 HP🩵1d6 Mana Dice🩵4 MP⬆️Size 0.5-6
 Attributes: INT-3STR3MOV0SNK0PER0
 Regions: MainlandMists
 Looks: Strange giant tumbleweeds that seem to be part tentacle as well.

Tumble snads sometimes have other equipment tangled up in them and sometimes use weapons they tangle up. Oftentimes tumble snads accidentally burn each other to death.


 Abilities: 
 Execution time: 1️⃣Single action( ➡️Active )
 Duration: 5 minutes.

You gain 15 temporary HP and become frenzied.

While frenzied, you will not leave combat willingly and are inept at not killing anyone who opposes you. This includes anyone who tries to stop you through actions or words. You are also resistant to being frightened.


 End condition: You die or 1 minute passes without combat. If proficient: You gain an additional 5 × P temporary HP and gain Fast. If fluent: You instead gain an additional 5 × F temporary HP and gain Swift.
 Duration: Always active.

You can drag and carry other creatures and items around even if you don't have prehensile body parts.
 Duration: Always active.

You gain Improved Strength and Melee Damage Boost. In addition, you are no longer suffer the consequences of cumbersome items.
 Attribute improvement: This ability sets your STR score to a minimum of 3.
 Duration: Always active.

You vertically leap at quarter speed and horizontally leap at half speed.
 If proficient: You instead vertically leap at half speed and horizontally leap at full speed.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your PER score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of 0.
 Target: 🦵Leg( Hit target's AC + 2. )
 Duration: No limit.
 Range: Your weapon's range.

 End condition: At the end of each of the target's turns, they roll 2d4. If either of these dice roll a 4, this effect ends. On critical hit: The target automatically fails the first 2d4 roll. On hit: Target is snared.
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of -3.
 Trigger: You take fire damage. This triggers automatically. You cannot choose to not use it if you are able to.
 Duration: Instant.
 Range: 10 feet.

 On fail: Target creatures take 1d10 fire damage.
 Target: 👤Creature( Hit target's AC. )
 Trigger: Moving at least 10 feet in a straight line towards the target and becoming adjacent to them.
 Duration: Instant.
 Range: Your weapon's range.

If you use Trample on a creature at least one size category smaller than you, add 1d6 damage to its standard damage.
 On critical hit: Deal critical damage. On hit: Deal standard damage.

 Body Parts: 
Grasping tentacles gain SB when you're attacking a creature with a shield.

Grasping Tentacle Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Grasping Tentacle 1d6 -3 Normal (5 feet) +1 0 lb. -3 Handy, Weapon Body parts
1d6Normal (5 feet)
Grasping vines gain SB when you're attacking a creature with a shield.

Grasping Vine Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Grasping Vine 1d6 Vine -3 Normal (5 feet) +1 0 lb. -3 Entangling, Handy, Weapon Body parts
1d6 VineNormal (5 feet)