Looks: Strange giant tumbleweeds that seem to be part tentacle as well.
Tumble snads sometimes have other equipment tangled up in them and sometimes use weapons they tangle up. Oftentimes tumble snads accidentally burn each other to death.
Abilities:
You gain 15 temporary HP and become frenzied.
End condition: You die or 1 minute passes without combat. If proficient: You gain an additional 5 × P temporary HP and gain Fast. If fluent: You instead gain an additional 5 × F temporary HP and gain Swift.
You can drag and carry other creatures and items around even if you don't have prehensile body parts.
If you would take a transformation effect, you instead heal.
You are hexseal to transformation effects.
You gain Improved Strength and Melee Damage Boost. In addition, you are no longer suffer the consequences of cumbersome items.
Attribute improvement: This ability sets your STR score to a minimum of 3.
You vertically leap at quarter speed and horizontally leap at half speed.
If proficient: You instead vertically leap at half speed and horizontally leap at full speed.
Attribute improvement: This ability sets your MOV score to a minimum of 0.
Attribute improvement: This ability sets your PER score to a minimum of 0.
Attribute improvement: This ability sets your SNK score to a minimum of 0.
Attribute improvement: This ability sets your INT score to a minimum of -3.
On fail: Target creatures take 1d10 fire damage.
If you use Trample on a creature at least one size category smaller than you, add 1d6 damage to its standard damage.
On critical hit: Deal critical damage. On hit: Deal standard damage.
You resist vine damage.
You gain 15 temporary HP and become frenzied.
While frenzied, you will not leave combat willingly and are inept at not killing anyone who opposes you. This includes anyone who tries to stop you through actions or words. You are also resistant to being frightened.
End condition: You die or 1 minute passes without combat. If proficient: You gain an additional 5 × P temporary HP and gain Fast. If fluent: You instead gain an additional 5 × F temporary HP and gain Swift.
You can drag and carry other creatures and items around even if you don't have prehensile body parts.
If you would take a transformation effect, you instead heal.
You are hexseal to transformation effects.
You gain Improved Strength and Melee Damage Boost. In addition, you are no longer suffer the consequences of cumbersome items.
Attribute improvement: This ability sets your STR score to a minimum of 3.
You vertically leap at quarter speed and horizontally leap at half speed.
If proficient: You instead vertically leap at half speed and horizontally leap at full speed.
Attribute improvement: This ability sets your MOV score to a minimum of 0.
Attribute improvement: This ability sets your PER score to a minimum of 0.
Attribute improvement: This ability sets your SNK score to a minimum of 0.
Attribute improvement: This ability sets your INT score to a minimum of -3.
Trigger: You take fire damage. This triggers automatically. You cannot choose to not use it if you are able to.
On fail: Target creatures take 1d10 fire damage.
Trigger: Moving at least 10 feet in a straight line towards the target and becoming adjacent to them.
If you use Trample on a creature at least one size category smaller than you, add 1d6 damage to its standard damage.
On critical hit: Deal critical damage. On hit: Deal standard damage.
You resist vine damage.
Body Parts:
Grasping tentacles gain SB when you're attacking a creature with a shield.
1d6Normal (5 feet)
| Name | Base Damage | Attack Penalty | Piercing | Range | BV | Weight | Min STR | Properties/Abilities | Equipment Classes |
|---|---|---|---|---|---|---|---|---|---|
| Grasping Tentacle | 1d6 | -3 | Normal (5 feet) | +1 | 0 lb. | -3 | Handy, Weapon | Body parts |
Grasping vines gain SB when you're attacking a creature with a shield.
1d6 VineNormal (5 feet)
| Name | Base Damage | Attack Penalty | Piercing | Range | BV | Weight | Min STR | Properties/Abilities | Equipment Classes |
|---|---|---|---|---|---|---|---|---|---|
| Grasping Vine | 1d6 Vine | -3 | Normal (5 feet) | +1 | 0 lb. | -3 | Entangling, Handy, Weapon | Body parts |