Abilities:
Lose all temporary HP and gain 1d6 temporary HP as long as you remain stationary.
If proficient: Instead gain 1d6 + Pd6 temporary HP. If fluent: Instead gain 1d6 + Fd6 temporary HP.
Attribute improvement: This ability sets your INT score to a minimum of -2.
You no longer have to stay on the surface of water while Swimming.
Attribute improvement: This ability sets your STR score to a minimum of -1.
Attribute improvement: This ability sets your STR score to a minimum of -1.
You cannot use items in your hands.
Attribute improvement: This ability sets your PER score to a minimum of 0.
Attribute improvement: This ability sets your SNK score to a minimum of 0.
You swim at full speed.
Armor you wear is unbreachable.
Lose all temporary HP and gain 1d6 temporary HP as long as you remain stationary.
If proficient: Instead gain 1d6 + Pd6 temporary HP. If fluent: Instead gain 1d6 + Fd6 temporary HP.
Attribute improvement: This ability sets your INT score to a minimum of -2.
You no longer have to stay on the surface of water while Swimming.
Attribute improvement: This ability sets your STR score to a minimum of -1.
Attribute improvement: This ability sets your STR score to a minimum of -1.
You cannot use items in your hands.
Attribute improvement: This ability sets your PER score to a minimum of 0.
Attribute improvement: This ability sets your SNK score to a minimum of 0.
You swim at full speed.
Armor you wear is unbreachable.
Body Parts:
0Self
Jaws gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.
1d4Normal (5 feet)
| Name | Base Damage | Attack Penalty | Piercing | Range | BV | Weight | Min STR | Properties/Abilities | Equipment Classes |
|---|---|---|---|---|---|---|---|---|---|
| Jaw | 1d4 | -3 | Normal (5 feet) | 0 | 0 lb. | -3 | Biting, Weapon | Body parts |
| Name | Base Damage | Attack Penalty | Piercing | Range | AV | Weight | Min STR | Properties/Abilities | Equipment Classes |
|---|---|---|---|---|---|---|---|---|---|
| Reinforced Shell | 0 | -3 | Self | 4 | 0 lb. | -3 | Armor, Body parts |
Familiar Abilities:
Lose all temporary HP and gain 1d6 temporary HP as long as you remain stationary.
If proficient: Instead gain 1d6 + Pd6 temporary HP. If fluent: Instead gain 1d6 + Fd6 temporary HP.
Lose all temporary HP and gain 1d6 temporary HP as long as you remain stationary.
If proficient: Instead gain 1d6 + Pd6 temporary HP. If fluent: Instead gain 1d6 + Fd6 temporary HP.
Retrieved from "https://wiki.teriock.com/index.php?title=Creature:Turtle&oldid=11832"