A single {{{name}}} Arm is represented by multiple different creatures at once. There is one [[:Creature:{{{name}}} Arm Head|{{{name}}} Arm head]] and at least one [[:Creature:{{{name}}} Arm Arm|{{{name}}} Arm arm]]. If the [[:Creature:{{{name}}} Arm Head|{{{name}}} Arm head]] dies then each [[:Creature:{{{name}}} Arm Arm|{{{name}}} Arm arm]] does as well. Otherwise, each [[:Creature:{{{name}}} Arm Arm|{{{name}}} Arm arm]] acts independently. No conditions other than death are shared. However, each [[:Creature:{{{name}}} Arm Arm|{{{name}}} Arm arm]] cannot go more than the [[:Creature:{{{name}}} Arm Head|{{{name}}} Arm head's]] SIZE × 5 feet away from the [[:Creature:{{{name}}} Arm Head|{{{name}}} Arm head]].
You take the triggering damage as a limb hack instead. All damage types still apply. If the hit was critical, you instead take it as twolimb hacks. If you attempted to block the triggering attack, then a limb that used whatever item you blocked with is the one that's hacked. Otherwise, if the damage was dealt by a creature, they choose which limb is affected. If not, it is random. Only an un-hacked limb can be used for this. If that's not possible, you take the damage normally.
You fly at quarter speed and can glide over terrain and other obstacles at normal speed. However, you cannot move more than a couple feet above the ground. You fall at the rate of 30 feet per round (30 feet per 5 seconds).
End condition:At the end of each of the target's turns, they roll 2d4. If either of these dice roll a 4, this effect ends.On critical hit:The target automatically fails the first 2d4 roll.On hit:Target is snared.