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Creature:Knight Wraith: Difference between revisions

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|snk=5
|snk=5
|c=wraith
|c=wraith
|br=26
|a=High Intelligence;; Greater Undead;; Feeding;; Charm;; Instant Ethereal;; Flying;; Martial Arts;; Slay;; Ethereal Full Plate;; Ghostlike;; Incorporeal
|a=High Intelligence;; Greater Undead;; Feeding;; Charm;; Instant Ethereal;; Flying;; Slay;; Ethereal Full Plate;; Ghostlike;; Incorporeal
|r={{TextRank|n=1|c=Knight}} {{TextRank|n=2|c=Necromancer}}
|r={{TextRank|n=1|c=Knight}} {{TextRank|n=2|c=Necromancer}}
|l=Appearing black and empty in the Material plane, these creatures become {{L|Creature|Death Knight|death knights}} in the {{L|Condition|Ethereal|Ethereal plane|u=1}}.
|l=Appearing black and empty in the Material plane, these creatures become {{L|Creature|Death Knight|death knights}} in the {{L|Condition|Ethereal|Ethereal plane|u=1}}.
|d=These odd beings are also called "black wraiths".
|d=These odd beings are also called "black wraiths".
|b=Rending Claw
|b=Prehensile Rending Claw
}}
}}

Latest revision as of 05:53, 2 October 2025

 Stats: ❤️4d10 Hit Dice❤️24 HP🩵2d8 Mana Dice🩵10 MP⬆️Size 3
 Attributes: INT3STR0MOV0SNK5PER0
 Creature types: Wraith
 Looks: Appearing black and empty in the Material plane, these creatures become death knights in the Ethereal plane.
 Innate ranks: Innately rank 1 Knight. Innately rank 2 Necromancer.

These odd beings are also called "black wraiths".


 Abilities: 
 Delivery: 👉️Touch( 🪨UB🤚Hand⚔️Attack )
 Target: 👤Creature( Hit target's AC. )
 Duration: 1 hour.
 Range: Your hand's range.
 Requirements: A creature may only have up to PRES creatures charmed at a time.

 On hit: Target is charmed.
 Duration: While Ethereal.

While Ethereal, have at least 4 AV and appear to be wearing full plate. This is the case even when you are not actually wearing armor.
 Duration: Always active.

You must mana drain at least 3 creatures to death every day 24 hours or you start taking penalties. If 24 hours pass and you have not fed, you lose your your largest hit die and mana die. Your HP and MP maximums decrease by the value of those dice. For each additional 24 hours you go without feeding, you lose your next largest hit die and mana die. To restore lost hit dice and mana dice, you must feed more than normal. If you feed on at least 6 creatures within a 24 hour period, you restore 1 lost hit die and mana die.
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of 5.
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of 3.
 Duration: Always active.

You cannot wear armor and you may pass through non-silver walls while Ethereal. You are also immune to being snared.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your PER score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your STR score to a minimum of 0.
 Trigger: You have just hit a creature with an attack that dealt them damage from it.
 Duration: Instant.
 Range: Your weapon's range.

Target takes an additional 5 lethal damage. This also has all damage types of the triggering attack. If the triggering attack was a critical hit, this deals 10 damage instead.

 Body Parts: 
Prehensile rending claws gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.

Prehensile Rending Claw Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Prehensile Rending Claw 1d8 -3 AV0 Normal (5 feet) +1 0 lb. -3 Handy, Prehensile, Weapon Body parts
1d8Normal (5 feet)