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Created page with "{{#invoke:C|c |name=Ghost |br=5 |hp=2d4 |l=Transparent people. |t=undead;; minor;; spectral |int=-1 |snk=5 |a=Minor Undad;; Low Intelligence;; Cannot Deal Damage;; Fear Touch;; Flying;; Instant Ethereal;; Martial Arts;; Ghostlike;; Incorporeal |d=Ghosts tend to rely on scaring away their opponent or getting them to environments that {{L|Core|Damage}} them and then {{L|Drain|Mana|mana draining}} them later. If this doesn't work, ghosts tend to retreat. }}" |
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|name=Ghost |
|name=Ghost |
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|br=5 |
|br=5 |
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|hp= |
|hp=2d6 |
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|l=Transparent people. |
|l=Transparent people. |
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|t=undead;; minor;; spectral |
|t=undead;; minor;; spectral |
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|int=-1 |
|int=-1 |
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|snk=5 |
|snk=5 |
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|a=Minor |
|a=Minor Undead;; Low Intelligence;; Cannot Deal Damage;; Fear Touch;; Flying;; Instant Ethereal;; Ghostlike;; Incorporeal |
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|d=Ghosts tend to rely on scaring away their opponent or getting them to environments that {{L|Core|Damage}} them and then {{L|Drain|Mana|mana draining}} them later. If this doesn't work, ghosts tend to retreat. |
|d=Ghosts tend to rely on scaring away their opponent or getting them to environments that {{L|Core|Damage}} them and then {{L|Drain|Mana|mana draining}} them later. If this doesn't work, ghosts tend to retreat. |
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|b=Hand |
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}} |
}} |
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Latest revision as of 19:43, 2 October 2025
Ghosts tend to rely on scaring away their opponent or getting them to environments that damage them and then mana draining them later. If this doesn't work, ghosts tend to retreat.