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Creature:Ironwood Treant: Difference between revisions

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{{#invoke:C|c
{{#invoke:C|c
|name=Common Ent
|name=Ironwood Treant
|hp=4d10
|hp=4d10
|mp=2d8
|mp=2d8
|size=8
|size=8
|str=4
|str=5
|int=-1
|int=-1
|a=Treeform Self;; Partial Hands;; Monstrous Strength;; Dark Vision;; Improved Healing Factor;; Natural Unbreachability;; Low Intelligence
|a=Treeform Self;; Partial Hands;; Monstrous Strength;; Dark Vision;; Improved Healing Factor;; Natural Unbreachability;; Low Intelligence
|t=plant
|t=plant
|c=ent
|c=treant
|b=Sharp Claw;; Hand;; Foot;; Reinforced Bark;; Grasping Vine
|b=Sharp Claw;; Hand;; Foot;; Reinforced Bark;; Grasping Vine
|br=20
|br=20
|l=Walking {{L|Creature|Tree}} with a rough face, branches for arms, and roots as feet.
|d=Ironwood ents will attack anyone with an {{L|Category|Axes|axe}}! {{TextEntDescription}}
|d=Ironwood treants will attack anyone with an {{L|Category|Axes|axe}}! {{TextEntDescription}}
}}
}}

Latest revision as of 06:59, 27 October 2025

 Stats: ❤️4d10 Hit Dice❤️24 HP🩵2d8 Mana Dice🩵10 MP⬆️Size 8
 Attributes: INT-1STR5MOV0SNK0PER0
 Creature types: Treant
 Looks: Walking tree with a rough face, branches for arms, and roots as feet.

Ironwood treants will attack anyone with an axe! Protectors and shepherds of the forest, these ancient beings are believed to be descendants of nature elementals or fae. Each is native to a particular forest which it protects and maintains for hundreds of years. Treants are slow, patient beings, ever on the watch for threats to nature and protecting beings who can't protect themselves.


 Abilities: 
 Duration: Always active.

You can see in the dark up to 60 feet as though it is dim light.
 Duration: While alive.

At the start of each of your turns, you heal and regain that many HP. This does not consume your hit die. If you take fire damage, this effect doesn't apply on your next turn.
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of -1.
 Duration: Always active.

You gain Supernatural Strength. In addition, you deal boosted with all melee weapon attacks and they are AV0 for you.
 Attribute improvement: This ability sets your STR score to a minimum of 5.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your PER score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of 0.
 Duration: Always active.

You do not have real opposable thumbs. All items are two-handed for you.
 Execution time: 1️⃣Single action( ➡️Active )
 Duration: Until dawn.

 On hit: You are minorly transformed into a tree or revert from being one. You may do this even if you are minorly transformed into a tree.

 Body Parts: 
Foot Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Foot 1 -3   Normal (5 feet) 0 0 lb. -3 Bashing, Small Body parts
1Normal (5 feet)
Grasping vines gain SB when you're attacking a creature with a shield.

Grasping Vine Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Grasping Vine 1d6 Vine -3 Normal (5 feet) +1 0 lb. -3 Entangling, Handy, Weapon Body parts
1d6 VineNormal (5 feet)
Hand Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Hand 1 -3   Normal (5 feet) 0 0 lb. -3 Bashing, Handy, Prehensile, Small Body parts
1Normal (5 feet)
Reinforced Bark Stats
Name Base Damage Attack Penalty Piercing Range AV Weight Min STR Properties/Abilities Equipment Classes
Reinforced Bark 0 -3   Self 4 0 lb. -3 Armor, Body parts
0Self
Sharp claws gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.

Sharp Claw Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Sharp Claw 1d6 -3 Normal (5 feet) +1 0 lb. -3 Handy, Weapon Body parts
1d6Normal (5 feet)