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Created page with "{{CreatureAnimal |name=Moose |size=6 |hp=2d10 |str=2 |a=Improved Strength;; Natural Scales;; Martial Arts;; Bite;; Trample;; Knockback;; Impale;; Battle Charge;; Swimming; Berserk |f=Knockback;; Triumphant Damage Boost-g- }}" |
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|a=Improved Strength |
|a=Improved Strength;; Trample;; Knockback;; Impale;; Battle Charge;; Swimming;; Berserk |
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|b=Jaw;; Hoof;; Stabbing Horn;; Thick Hide |
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|f=Knockback;; Triumphant Damage Boost-g- |
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Latest revision as of 07:59, 21 November 2025
Abilities:
On critical hit: Target moves 20 feet away from you. On hit: Target moves 10 feet away from you.
You gain 15 temporary HP and become frenzied.
End condition: You die or 1 minute passes without combat. If proficient: You gain an additional 5 × P temporary HP and gain Fast. If fluent: You instead gain an additional 5 × F temporary HP and gain Swift.
Attribute improvement: This ability sets your INT score to a minimum of -2.
On critical hit: If you want, target takes standard damage as well. On hit: Target takes a body hack.
You gain Beastly Strength and Improved Armor Piercing.
Can wield two-handed weapons in one hand.
Attribute improvement: This ability sets your STR score to a minimum of 1.
Melee weapons you use are armor piercing.
Attribute improvement: This ability sets your STR score to a minimum of 2.
On critical hit: Target moves 20 feet away from you. On hit: Target moves 10 feet away from you.
You cannot use items in your hands.
Attribute improvement: This ability sets your MOV score to a minimum of 0.
Attribute improvement: This ability sets your PER score to a minimum of 0.
Attribute improvement: This ability sets your SNK score to a minimum of 0.
You swim at full speed.
If you use Trample on a creature at least one size category smaller than you, add 1d6 damage to its standard damage.
On critical hit: Deal critical damage. On hit: Deal standard damage.
Trigger: Moving at least 10 feet in a straight line towards the target and becoming adjacent to them.
Note: A target moving due to Battle Charge can still provoke reactions like Opportunity Attack.
Note: This ability can trigger in the middle of moving. You could approach an enemy, trigger this ability, take an Opportunity Attack against them, keep moving towards them, and trigger this ability again.
On critical hit: Target moves 20 feet away from you. On hit: Target moves 10 feet away from you.
You gain 15 temporary HP and become frenzied.
While frenzied, you will not leave combat willingly and are inept at not killing anyone who opposes you. This includes anyone who tries to stop you through actions or words. You are also resistant to being frightened.
End condition: You die or 1 minute passes without combat. If proficient: You gain an additional 5 × P temporary HP and gain Fast. If fluent: You instead gain an additional 5 × F temporary HP and gain Swift.
Attribute improvement: This ability sets your INT score to a minimum of -2.
On critical hit: If you want, target takes standard damage as well. On hit: Target takes a body hack.
You gain Beastly Strength and Improved Armor Piercing.
Can wield two-handed weapons in one hand.
Note: Armor piercing weapons must still be wielded in two hands to be AV0.
Attribute improvement: This ability sets your STR score to a minimum of 1.
Melee weapons you use are armor piercing.
Attribute improvement: This ability sets your STR score to a minimum of 2.
Note: A target moving due to Knockback can still provoke reactions like Opportunity Attack.
On critical hit: Target moves 20 feet away from you. On hit: Target moves 10 feet away from you.
You cannot use items in your hands.
Attribute improvement: This ability sets your MOV score to a minimum of 0.
Attribute improvement: This ability sets your PER score to a minimum of 0.
Attribute improvement: This ability sets your SNK score to a minimum of 0.
You swim at full speed.
Trigger: Moving at least 10 feet in a straight line towards the target and becoming adjacent to them.
If you use Trample on a creature at least one size category smaller than you, add 1d6 damage to its standard damage.
On critical hit: Deal critical damage. On hit: Deal standard damage.
Body Parts:
0Self
Hoofs gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.
1Normal (5 feet)
| Name | Base Damage | Attack Penalty | Piercing | Range | BV | Weight | Min STR | Properties/Abilities | Equipment Classes |
|---|---|---|---|---|---|---|---|---|---|
| Hoof | 1 | -3 | Normal (5 feet) | 0 | 0 lb. | -3 | Bashing, Small | Body parts |
Jaws gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.
1d4Normal (5 feet)
| Name | Base Damage | Attack Penalty | Piercing | Range | BV | Weight | Min STR | Properties/Abilities | Equipment Classes |
|---|---|---|---|---|---|---|---|---|---|
| Jaw | 1d4 | -3 | Normal (5 feet) | 0 | 0 lb. | -3 | Biting, Weapon | Body parts |
Stabbing horns gain SB when you're attacking a creature you moved at least 5 feet towards this turn.
1d6Normal (5 feet)
| Name | Base Damage | Attack Penalty | Piercing | Range | BV | Weight | Min STR | Properties/Abilities | Equipment Classes |
|---|---|---|---|---|---|---|---|---|---|
| Stabbing Horn | 1d6 | -3 | Normal (5 feet) | +1 | 0 lb. | -3 | Weapon | Body parts |
| Name | Base Damage | Attack Penalty | Piercing | Range | AV | Weight | Min STR | Properties/Abilities | Equipment Classes |
|---|---|---|---|---|---|---|---|---|---|
| Thick Hide | 0 | -3 | Self | 2 | 0 lb. | -3 | Armor, Body parts |
Familiar Abilities:
On critical hit: Target moves 20 feet away from you. On hit: Target moves 10 feet away from you.
Note: A target moving due to Knockback can still provoke reactions like Opportunity Attack.
On critical hit: Target moves 20 feet away from you. On hit: Target moves 10 feet away from you.
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