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{{#invoke:C|c
{{#invoke:C|c
|name=Ocnexis
|name=Ocnexis
|a=Hide-l-While wearing no {{L|Category|Armor}} only.;; Stealth-l-If {{Level}} 6 or greater.;; Snare-l-With {{L|Body|Tentacle|tentacles}} only. Cannot go more than 10 feet away from someone they have {{L|Condition|Snared}}.;; Thin Soul;; Oddly Shaped
|a=Hide-l-While wearing no {{L|Category|Armor}} only.;; Stealth-l-If {{Level}} 6 or greater.;; Snare-l-With {{L|Body|Tentacle|tentacles}} only. Cannot go more than 10 feet away from someone they have {{L|Condition|Snared}}.;; Thin Soul;; Irregularly Shaped
|adult=100
|adult=100
|lifespan=Infinite
|lifespan=Infinite
|size=4
|size=4
|hp=1d6
|mp=1d6
|mp=1d6
|snk=2
|snk=2
|l=Oxnexises have the torso of a purple-skinned {{L|Category|Elves|elf}} witha slightly enlarged head, no hair, and the legs of an octopus.
|l=Oxnexises have the torso of a purple-skinned {{L|Category|Elves|elf}} with a slightly enlarged head, no hair, and the legs of an octopus.
|d=Because of their tentacles, ocnexises walk like {{L|Category|Spiders}}. {{TextRavina}}
|d=Because of their tentacles, ocnexises walk like {{L|Category|Spiders}}. {{TextRavina}}
Requirements:You are in a location with shadows, dim light, three-quarters cover, or some other feature which the GM determines is appropriate for being hidden. You must remain in areas that maintain these conditions to stay hidden.
You become hidden. As you do this, you may roll 1d20 + 2 × SNK. If this is greater than your passivesneak (10 + 2 × SNK), then you use it as your hidden DC. If not, use your passivesneak.
When you are hidden, you cannot be seen. This condition is always associated with some hidden DC it takes to see you. Unless otherwise noted, it's your passivesneak (10 + 2 × SNK). Other creatures will only be able to see you (or know that you're there) if they use some relevant ability that lets them do so, if their passiveperception (10 + 2 × PER) is greater than your hidden DC, or if enabled to by some other effect. In most cases, a creature trying to see you will have some check which must pass your hidden DC.
While hidden, if someone knows where you are but is unable to see you, any attacks they make against you are done with disadvantage. Similarly, any attacks you make against someone that can't see you are done with advantage. Attacking causes you to no longer be hidden.
End condition:At the end of each of the target's turns, they roll 2d4. If either of these dice roll a 4, this effect ends.On critical hit:The target automatically fails the first 2d4 roll.On hit:Target is snared.