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Creature:Morganti Wraith: Difference between revisions

From Teriock
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Created page with "{{#invoke:C|c |name=Morganti Wraith |hp=4d10 |t=undead;; greater;; spectral |a=Greater Undead;; Ghostlike;; Incorporeal;; Instant Ethereal;; Flying;; Charm;; Animate Dead;; Martial Arts;; Vicious Claws;; Slay;; Morganti Being;; Morganti Filamenting |l=Transparent {{L|Category|Humanoid creatures|humanoids}} with red glowing eyes, long {{L|Property|Morganti}} claws, and black strands of darkness blowing around them. |br=20 }}"
 
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|hp=4d10
|hp=4d10
|t=undead;; greater;; spectral
|t=undead;; greater;; spectral
|snk=5
|a=Greater Undead;; Ghostlike;; Incorporeal;; Instant Ethereal;; Flying;; Charm;; Animate Dead;; Martial Arts;; Vicious Claws;; Slay;; Morganti Being;; Morganti Filamenting
|a=Greater Undead;; Ghostlike;; Incorporeal;; Instant Ethereal;; Flying;; Charm;; Animate Dead;; Slay;; Morganti Being;; Morganti Filamenting;; Morganti Mana Drain Touch
|l=Transparent {{L|Category|Humanoid creatures|humanoids}} with red glowing eyes, long {{L|Property|Morganti}} claws, and black strands of darkness blowing around them.
|l=Transparent {{L|Category|Humanoid creatures|humanoids}} with red glowing eyes, long {{L|Property|Morganti}} claws, and black strands of darkness blowing around them.
|br=20
|br=20
|c=wraith
|b=Prehensile Rending Claw
}}
}}

Latest revision as of 18:44, 5 January 2026

 Stats: ❤️4d10 Hit Dice❤️24 HP🩵1d10 Mana Dice🩵6 MP⬆️Size 3
 Attributes: INT0STR0MOV0SNK5PER0
 Creature types: Wraith
 Looks: Transparent humanoids with red glowing eyes, long morganti claws, and black strands of darkness blowing around them.

 Abilities: 
 Delivery: 🔮Conjured👉️Touch( 🪨UB🤚Hand⚔️Attack )
 Target: 👤Creature( Hit target's AC. )
 Duration: Instant.
 Range: Your hand's range.
 Requirements: Target is dead and undead.

Target is alive (but still undead) at 1 HP, although its maximum HP is halved (minimum of 1) until it completes a short rest. This does not count as a revival effect.
 If proficient: Target has all HP restored, but its maximum HP is still halved. This does not count as a healing effect. If fluent: Target's HP is no longer halved.
 Target: 👤Creature( Hit target's AC. )
 Duration: 1 hour.
 Range: Your hand's range.
 Requirements: A creature may only have up to PRES creatures charmed at a time.

 On hit: Target is charmed.
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of 5.
 Duration: Always active.

You cannot wear armor and you may pass through non-silver walls while Ethereal. You are also immune to being snared.
 Duration: Always active.

When you drop, your body vanishes and you become a "morganti filament". This is an imperceptible two-dimensional thread through space cutting any creature that passes through it. Any being that passes through the filament takes 1d20 lethal morganti damage as well as a random limb hack unless they are wearing silver armor. Silver doesn't get cut by the filament. Instead, it "reactivates" and immediately fully heals you upon hitting the filament.
 Target: 👤Creature( Hit target's AC. )
 Duration: Instant.
 Range: Your hand's range.

 On critical hit: Deal 2d8 morganti morganti drain to the target. If this kills the target, you revitalize twice. This revitalization is the only part of this that is a revitalization effect. On hit: Deal 1d8 mana morganti drain to the target. If this kills the target, you revitalize. This revitalization is the only part of this that is a revitalization effect.
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your PER score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your STR score to a minimum of 0.
 Trigger: You have just hit a creature with an attack that dealt them damage from it.
 Duration: Instant.
 Range: Your weapon's range.

Target takes an additional 5 lethal damage. This also has all damage types of the triggering attack. If the triggering attack was a critical hit, this deals 10 damage instead.

 Body Parts: 
Prehensile rending claws gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.

Prehensile Rending Claw Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Prehensile Rending Claw 1d8 -3 AV0 Normal (5 feet) +1 0 lb. -3 Handy, Prehensile, Weapon Body parts
1d8Normal (5 feet)