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|size=0.5 |
|size=0.5 |
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|int=-2 |
|int=-2 |
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|snk=3 |
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|t=animal;; partial;; outsider |
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|c=primate |
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|a=Adrenaline;; Hide;; Stealth;; Acrobatics;; Martial Arts;; Called Magic Resistance;; Tradecraft Reflector;; Slip Around |
|a=Adrenaline;; Hide;; Stealth;; Acrobatics;; Martial Arts;; Called Magic Resistance;; Tradecraft Reflector;; Slip Around;; Low Intelligence |
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|l=Tiny monkeys with beat up faces. |
|l=Tiny monkeys with beat up faces. |
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|b=Claw;; Mouth;; Foot;; Thick Hide |
|b=Prehensile Claw;; Mouth;; Foot;; Thick Hide |
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|br=14 |
|br=14 |
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|g=dry |
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}} |
}} |
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Latest revision as of 02:04, 7 February 2026
You gain Climbing and Leaping.
Feat save improvement: This ability gives proficiency in MOV feat saves.
You resist all Conjured spells that aren't self targeted.
You become hidden. As you do this, you may roll 1d20 + 2 × SNK. If this is greater than your passive sneak (10 + 2 × SNK), then you use it as your hidden DC. If not, use your passive sneak.
When you are hidden, you cannot be seen. This condition is always associated with some hidden DC it takes to see you. Unless otherwise noted, it's your passive sneak (10 + 2 × SNK). Other creatures will only be able to see you (or know that you're there) if they use some relevant ability that lets them do so, if their passive perception (10 + 2 × PER) is greater than your hidden DC, or if enabled to by some other effect. In most cases, a creature trying to see you will have some check which must pass your hidden DC.
While hidden, if someone knows where you are but is unable to see you, any attacks they make against you are done with disadvantage. Similarly, any attacks you make against someone that can't see you are done with advantage. Attacking causes you to no longer be hidden.
While hidden, you must not Move faster than your hidden speed. Any other movement effects require a DC 15 SNK feat save to remain hidden.
If proficient: Instead roll 1d20 + 2 × SNK + P for your hidden DC (if it's greater than your passive sneak). If fluent: Instead roll 1d20 + 2 × SNK + F for your hidden DC (if it's greater than your passive sneak). Attribute improvement: This ability sets your SNK score to a minimum of 2. Feat save improvement: This ability gives proficiency in SNK feat saves.
Attribute improvement: This ability sets your INT score to a minimum of -1.
You gain Offensive Martial Arts and Defensive Martial Arts.
Your hands and other handy items count as weapons for the purposes of abilities that target or are delivered by them (although they cannot be shattered or destroyed). You may attack with them and their damage die is now 1d4.
If proficient: The damage die is instead 1d6. If fluent: The damage die is instead 1d8.
Your hands and other handy body parts count as shields for the purposes of abilities that target them (although they cannot be shattered or destroyed). You may block with them and their BV is +1.
If proficient: The BV is now +2. If fluent: The BV is now +3.
Attribute improvement: This ability sets your MOV score to a minimum of 0.
Attribute improvement: This ability sets your PER score to a minimum of 0.
Attribute improvement: This ability sets your STR score to a minimum of 0.
You are instantly transported to a location you can see within range where you could also be hidden.
You crawl at half speed and can Move at half speed speed while hidden. Additionally, movement effects only require a DC 10 SNK feat save to keep from breaking your hiding.
If proficient: You crawl at full speed and can Move at full speed while hidden. Attribute improvement: This ability sets your SNK score to a minimum of 3. Feat save improvement: This ability gives fluency in SNK feat saves.
All tradecraft checks used on you are reflected back at whoever used them as though you were the one that used it. The check does not affect you in any way.
| Name | Base Damage | Attack Penalty | Piercing | Range | BV | Weight | Min STR | Properties/Abilities | Equipment Classes |
|---|---|---|---|---|---|---|---|---|---|
| Foot | 1 | -3 | Normal (5 feet) | 0 | 0 lb. | -3 | Bashing, Small | Body parts |
| Name | Base Damage | Attack Penalty | Piercing | Range | BV | Weight | Min STR | Properties/Abilities | Equipment Classes |
|---|---|---|---|---|---|---|---|---|---|
| Mouth | 1 | -3 | Normal (5 feet) | 0 | 0 lb. | -3 | Bashing, Biting, Small | Body parts |
| Name | Base Damage | Attack Penalty | Piercing | Range | BV | Weight | Min STR | Properties/Abilities | Equipment Classes |
|---|---|---|---|---|---|---|---|---|---|
| Prehensile Claw | 1d4 | -3 | Normal (5 feet) | 0 | 0 lb. | -3 | Handy, Prehensile, Weapon | Body parts |
| Name | Base Damage | Attack Penalty | Piercing | Range | AV | Weight | Min STR | Properties/Abilities | Equipment Classes |
|---|---|---|---|---|---|---|---|---|---|
| Thick Hide | 0 | -3 | Self | 2 | 0 lb. | -3 | Armor, Body parts |