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Ability:Hunting Party: Difference between revisions

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|e=Pick 1 species you're familiar with. Your allies have {{L|Keyword|Gifted|u=1}} {{L|Ability|Snare}} against creatures of that species. You also have {{Limited}} {{L|Ability|Flanking}} against creatures of that species.{{MetaMacro|Hunting Party - Pre-execution|preExecution}}
|e=Pick 1 species you're familiar with. Your allies have {{L|Keyword|Gifted|u=1}} {{L|Ability|Snare}} against creatures of that species. You also have {{Limited}} {{L|Ability|Flanking}} against creatures of that species.{{MetaMacro|Hunting Party - Pre-execution|preExecution}}
{{Sub|limited=You only get the benefits of Flanking against creatures of the chosen species.|Ability:Flanking}}
{{Sub|limited=You only get the benefits of Flanking against creatures of the chosen species.|Ability:Flanking}}
{{Sub|limited=You only get the benefits of Flanking against creatures of the chosen species.|gifted=1|Ability:Snare}}
{{Sub|limited=You can only use Snare against the chosen species.|gifted=1|Ability:Snare}}
|req=You are not {{L|Core|Sustained|sustaining}} Hunting Party.
|req={{ReqNotSustaining|Hunting Party}}
|martial=1
|martial=1
|pro=You may instead pick up to {{P}} species you're familiar with.
|pro=You may instead pick up to {{P}} species you're familiar with.

Latest revision as of 00:08, 23 March 2026

 Power sources: 💪Martial🐾Ranger🤹Skill
 Execution time: 🌙Short rest( 🐢Slow )
 Duration: 8 hours.( ⏳️Sustained )
 Requirements: You are not sustaining Hunting Party.

Pick 1 species you're familiar with. Your allies have Gifted Snare against creatures of that species. You also have Limited Flanking against creatures of that species.
Limitation: You only get the benefits of Flanking against creatures of the chosen species.
 Duration: Always active.

You have advantage on attack rolls against creatures that are within 5 feet of an ally of yours that isn't incapacitated and that you can see.
Gifted: This costs 1 additional MP per use. If it is passive, then it takes a single action to execute and has a duration of 1 minute.
Limitation: You can only use Snare against the chosen species.
 Target: 🦵Leg( Hit target's AC + 2. )
 Duration: No limit.
 Range: Your weapon's range.

 End condition: At the end of each of the target's turns, they roll 2d4. If either of these dice roll a 4, this effect ends. On critical hit: The target automatically fails the first 2d4 roll. On hit: Target is snared.

 If proficient: You may instead pick up to P species you're familiar with. If fluent: You may instead pick up to F species you're familiar with.