Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Ability:Giant Strength: Difference between revisions

From Teriock
Content deleted Content added
// via Wikitext Extension for VSCode
// via Wikitext Extension for VSCode
 
(4 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{#invoke:A|a
{{#invoke:A|a
|name=Giant Strength
|name=Giant Strength
|e=You gain [[Ability:Melee Damage Boost|Melee Damage Boost]].
|e=You gain {{L|Ability|Improved Strength}} and {{L|Ability|Melee Damage Boost}}. In addition, you are no longer suffer the consequences of {{L|Property|Cumbersome}} items.
{{SSub|Ability:Improved Strength}}
{{Sub|Ability:Melee Damage Boost}}
{{Sub|Ability:Melee Damage Boost}}
|pre=passive
|pre=passive

Latest revision as of 21:35, 17 February 2025

 Power sources: 💪Martial⚔️Knight🤹Skill
 Duration: Always active.

You gain Improved Strength and Melee Damage Boost. In addition, you are no longer suffer the consequences of cumbersome items.
 Duration: Always active.

You gain Beastly Strength and Improved Armor Piercing.
 Duration: Always active.

Can wield two-handed weapons in one hand.
Note: AP weapons must still be wielded in two hands to be AV0.

 Attribute improvement: This ability sets your STR score to a minimum of 1.

 Attribute improvement: This ability sets your STR score to a minimum of 2.
 Execution time: 0️⃣Free reaction( ↩️Reactive )
 Trigger: You have hit a creature with a damaging melee weapon attack.
 Duration: Instant.

You may spend an unused action to boost the triggering damage.
 If proficient: You may spend an additional unused action to boost the triggering damage again.

 Attribute improvement: This ability sets your STR score to a minimum of 3.