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Ability:Tumble: Difference between revisions

From Teriock
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|trigger=You would take {{L|Core|Damage|Damage}}.
|trigger=You would take {{L|Core|Damage|Damage}}.
|end={{TextEndCon|start=1}}
|end={{TextEndCon|start=1}}
|e=You do not take the triggering {{L|Core|Damage|Damage}}.
|e=You take only half the triggering {{L|Core|Damage|Damage}}.
{{Note|You must be able to {{L|Core|Movement Speed|move}} to use Tumble. This means you cannot use it while {{L|Condition|Snared}}.}}
{{Note|You must be able to {{L|Core|Movement Speed|move}} to use Tumble. This means you cannot use it while {{L|Condition|Snared}}.}}
{{Note|The {{L|Core|Damage}} is rounded ''down''. If there are multiple independent {{L|Category|Damage types|types of damage}} then they are halved independently. If you were originally dealt 15 {{L|Damage|Fire|fire damage}} and 3 {{L|Damage|Holy|holy damage}} then you would only take 7 {{D|Fire}} and 1 {{D|Holy}}.}}
|cost=You are moved 10 feet in the direction opposite the source of the damage and become {{L|Condition|Snared}}. If there is no direction associated with the source of the {{L|Core|Damage|Damage}}, you move in a random direction instead. This movement does not count as a trigger for {{L|Ability|Opportunity Attack}}.
|cost=You are moved 5 feet in the direction opposite the source of the damage and become {{L|Condition|Snared}}. If there is no direction associated with the source of the {{L|Core|Damage|Damage}}, you move in a random direction instead. This movement does not count as a trigger for {{L|Ability|Opportunity Attack}}.
}}
}}

Latest revision as of 00:38, 23 February 2025

 Power sources: 💪Martial🪖Veteran🤹Skill
 Execution time: 1️⃣Reaction( ↩️Reactive )
 Trigger: You would take damage.
 Cost and components: You are moved 5 feet in the direction opposite the source of the damage and become snared. If there is no direction associated with the source of the damage, you move in a random direction instead. This movement does not count as a trigger for Opportunity Attack.
 Duration: Instant.

You take only half the triggering damage.
Note: You must be able to move to use Tumble. This means you cannot use it while snared.
Note: The damage is rounded down. If there are multiple independent types of damage then they are halved independently. If you were originally dealt 15 fire damage and 3 holy damage then you would only take 7 fire damage and 1 holy damage.

 End condition: At the start of each of your turns, you roll 2d4. If either of these dice roll a 4, this effect ends.