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|l=Large hybrids of {{L|Category|Dragons}} and mundane dragonflies. They appear as small {{L|Category|Dragons}} with dragonfly wings.
|l=Large hybrids of {{L|Category|Dragons}} and mundane dragonflies. They appear as small {{L|Category|Dragons}} with dragonfly wings.
|d=Dragonflies are usually found in the Oni Isles, although some have left their native grounds. These creatures are highly intelligent and are often {{L|Category|Mage classes|mages}} of one or more types. Every dragonfly has their own pond, swamp, or small body of water that it treats as its lair.
|d=Dragonflies are usually found in the Oni Isles, although some have left their native grounds. These creatures are highly intelligent and are often {{L|Category|Mage classes|mages}} of one or more types. Every dragonfly has their own pond, swamp, or small body of water that it treats as its lair.
|a={{{1}}} Dragonfly Breath;; Charm-l-Below 0 {{INT}} only and only in lair.;; Regenerating-l-In lair only.;; Flying;; Hide-l-In or above water.;; Polymorph-l-Dragonfly {{L|Creature|Insect}} only.;; High Intelligence;; Fast;; Martial Arts
|a={{{1}}} Dragonfly Breath;; Charm-l-Below 0 {{INT}} only and only in lair.;; Regenerating-l-In lair only.;; Flying;; Hide-l-In or above water.;; Polymorph-l-Dragonfly {{L|Creature|Insect}} only.;; High Intelligence;; Fast;; Martial Arts;; Sneaky;; Keen Eye
Looks:Large hybrids of dragons and mundane dragonflies. They appear as small dragons with dragonfly wings.
Dragonflies are usually found in the Oni Isles, although some have left their native grounds. These creatures are highly intelligent and are often mages of one or more types. Every dragonfly has their own pond, swamp, or small body of water that it treats as its lair.
Requirements:You are in a location with shadows, dim light, three-quarters cover, or some other feature which the GM determines is appropriate for being hidden. You must remain in areas that maintain these conditions to stay hidden.
You become hidden. As you do this, you may roll 1d20 + 2 × SNK. If this is greater than your passivesneak (10 + 2 × SNK), then you use it as your hidden DC. If not, use your passivesneak.
When you are hidden, you cannot be seen. This condition is always associated with some hidden DC it takes to see you. Unless otherwise noted, it's your passivesneak (10 + 2 × SNK). Other creatures will only be able to see you (or know that you're there) if they use some relevant ability that lets them do so, if their passiveperception (10 + 2 × PER) is greater than your hidden DC, or if enabled to by some other effect. In most cases, a creature trying to see you will have some check which must pass your hidden DC.
While hidden, if someone knows where you are but is unable to see you, any attacks they make against you are done with disadvantage. Similarly, any attacks you make against someone that can't see you are done with advantage. Attacking causes you to no longer be hidden.
At the start of each of your turns, you heal and regain that many HP. This does not consume your hit die. If you were dead due to HP loss, this brings you back to life. If you take fire damage, this effect doesn't apply on your next turn. You only die due to HP loss if you start your turn without successfully regenerating HP.