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Creature:Ocnexis: Difference between revisions

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|lifespan=Infinite
|lifespan=Infinite
|size=4
|size=4
|hp=1d6
|mp=1d6
|mp=1d6
|snk=2
|snk=2
|l=Oxnexises have the torso of a purple-skinned {{L|Category|Elves|elf}} wit ha slightly enlarged head, no hair, and the legs of an octopus.
|l=Oxnexises have the torso of a purple-skinned {{L|Category|Elves|elf}} with a slightly enlarged head, no hair, and the legs of an octopus.
|d=Because of their tentacles, ocnexises walk like {{L|Category|Spiders}}. {{TextRavina}}
|d=Because of their tentacles, ocnexises walk like {{L|Category|Spiders}}. {{TextRavina}}
|b=Mouth;; Hand;; Tentacle
|b=Mouth;; Hand;; Tentacle

Latest revision as of 03:32, 14 December 2025

 Stats: ❤️1d10 Hit Dice❤️6 HP🩵1d6 Mana Dice🩵4 MP⬆️Size 4
 Attributes: INT0STR0MOV0SNK2PER0
 Regions: Ravina
 Looks: Oxnexises have the torso of a purple-skinned elf with a slightly enlarged head, no hair, and the legs of an octopus.
 Lifespan: Infinite years. Adult at age 100.

Because of their tentacles, ocnexises walk like spiders. These creatures are thought to originally be from another world.


 Abilities: 
Limitation: While wearing no armor only.
 Execution time: 1️⃣Single action( ➡️Active )
 Duration: Instant.
 Requirements: You are in a location with shadows, dim light, three-quarters cover, or some other feature which the GM determines is appropriate for being hidden. You must remain in areas that maintain these conditions to stay hidden.

You become hidden. As you do this, you may roll 1d20 + 2 × SNK. If this is greater than your passive sneak (10 + 2 × SNK), then you use it as your hidden DC. If not, use your passive sneak.

When you are hidden, you cannot be seen. This condition is always associated with some hidden DC it takes to see you. Unless otherwise noted, it's your passive sneak (10 + 2 × SNK). Other creatures will only be able to see you (or know that you're there) if they use some relevant ability that lets them do so, if their passive perception (10 + 2 × PER) is greater than your hidden DC, or if enabled to by some other effect. In most cases, a creature trying to see you will have some check which must pass your hidden DC.

While hidden, if someone knows where you are but is unable to see you, any attacks they make against you are done with disadvantage. Similarly, any attacks you make against someone that can't see you are done with advantage. Attacking causes you to no longer be hidden.

While hidden, you must not Move faster than your hidden speed. Any other movement effects require a DC 15 SNK feat save to remain hidden.


 If proficient: Instead roll 1d20 + 2 × SNK + P for your hidden DC (if it's greater than your passive sneak). If fluent: Instead roll 1d20 + 2 × SNK + F for your hidden DC (if it's greater than your passive sneak). Attribute improvement: This ability sets your SNK score to a minimum of 2. Feat save improvement: This ability gives proficiency in SNK feat saves.
 Duration: Always active.

Armor you wear must be custom-made to fit you.
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your PER score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your STR score to a minimum of 0.
Limitation: With tentacles only. Cannot go more than 10 feet away from someone they have snared.
 Target: 🦵Leg( Hit target's AC + 2. )
 Duration: No limit.
 Range: Your weapon's range.

 End condition: At the end of each of the target's turns, they roll 2d4. If either of these dice roll a 4, this effect ends. On critical hit: The target automatically fails the first 2d4 roll. On hit: Target is snared.
Limitation: If level 6 or greater.
 Duration: Always active.

You crawl at half speed and can Move at half speed speed while hidden. Additionally, movement effects only require a DC 10 SNK feat save to keep from breaking your hiding.
 If proficient: You crawl at full speed and can Move at full speed while hidden. Attribute improvement: This ability sets your SNK score to a minimum of 3. Feat save improvement: This ability gives fluency in SNK feat saves.
 Duration: Always active.

You pull an additional 5 stones from the death bag.

 Body Parts: 
Hand Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Hand 1 -3   Normal (5 feet) 0 0 lb. -3 Bashing, Handy, Prehensile, Small Body parts
1Normal (5 feet)
Mouths gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.

Mouth Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Mouth 1 -3 Normal (5 feet) 0 0 lb. -3 Bashing, Biting, Small Body parts
1Normal (5 feet)
Tentacles gain SB when you're attacking a creature with a shield.

Tentacle Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Tentacle 1 -3 Normal (5 feet) 0 0 lb. -3 Bashing, Handy, Small Body parts
1Normal (5 feet)