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Creature:Plague Ghoul: Difference between revisions

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{{#invoke:C|c
{{#invoke:C|c
|name=Plague Ghoul
|name=Plague Ghoul
|hp=5
|hp=2d8
|mp=3
|br=15
|t=undead, corporeal, partial, full
|t=undead;; corporeal;; partial;; full
|int=-1
|a=Feeding, Vicious Bite, Improved Devour, Martial Arts, Poison Strike, Pure Durability
|str=1
|a=Feeding;; Improved Devour;; Poison Strike;; Low Intelligence;; Full Undead;; Beastly Strength;; Insatiable
|l=Hunched over pale raggedy people with sharp claws and lots of very sharp teeth.
|d=Believed to be a terrifying form of {{L|Creature|Zombie}}, ghouls are a mystery. Extremely loathsome. How they devour everything around and never get full is unknown some believe them cursed by deities to forever walk the earth trying to get full.
|b=Sharp Claw;; Ferocious Jaw;; Foot
|c=ghoul
}}
}}

Latest revision as of 04:01, 31 October 2025

 Stats: ❤️2d8 Hit Dice❤️10 HP🩵1d10 Mana Dice🩵6 MP⬆️Size 3
 Attributes: INT-1STR1MOV0SNK0PER0
 Creature types: Ghoul
 Looks: Hunched over pale raggedy people with sharp claws and lots of very sharp teeth.

Believed to be a terrifying form of zombie, ghouls are a mystery. Extremely loathsome. How they devour everything around and never get full is unknown some believe them cursed by deities to forever walk the earth trying to get full.


 Abilities: 
 Duration: Always active.

Can wield two-handed weapons in one hand.
Note: Armor piercing weapons must still be wielded in two hands to be AV0.

 Attribute improvement: This ability sets your STR score to a minimum of 1.
 Duration: Always active.

You must mana drain at least 3 creatures to death every day 24 hours or you start taking penalties. If 24 hours pass and you have not fed, you lose your your largest hit die and mana die. Your HP and MP maximums decrease by the value of those dice. For each additional 24 hours you go without feeding, you lose your next largest hit die and mana die. To restore lost hit dice and mana dice, you must feed more than normal. If you feed on at least 6 creatures within a 24 hour period, you restore 1 lost hit die and mana die.
 Target: 👤Creature( Hit target's AC. )
 Duration: Instant.
 Range: Your bite's range.
 Requirements: Target is down.

 On hit: Target is dead, ruined, and their SIZE is reduced by 2. If their SIZE was already 2 or less, their body is completely consumed.
 Duration: Always active.

There is a voidlike pit in your stomach. There is no limit to the amount you can Devour or otherwise eat. You are immune to the effects of drinking potions or otherwise consuming things.
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of -1.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your PER score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of 0.
 Target: 👤Creature( Hit target's AC. )
 Duration: 24 hours.
 Range: Your weapon's range.

 End condition: Target dies. On hit: Target is poisoned. The poison deals 1d6 toxic damage. If proficient: The poison instead deals 1d8 toxic damage. If fluent: The poison instead deals 1d10 toxic damage.

 Body Parts: 
Ferocious jaws gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.

Ferocious Jaw Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Ferocious Jaw 1d8 -3 AV0 Normal (5 feet) +1 0 lb. -3 Biting, Weapon Body parts
1d8Normal (5 feet)
Foot Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Foot 1 -3   Normal (5 feet) 0 0 lb. -3 Bashing, Small Body parts
1Normal (5 feet)
Sharp claws gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.

Sharp Claw Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Sharp Claw 1d6 -3 Normal (5 feet) +1 0 lb. -3 Handy, Weapon Body parts
1d6Normal (5 feet)