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{{#invoke:A|a |
{{#invoke:A|a |
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|name=Sentry |
|name=Sentry |
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|e=When in an area that's been "fortified" with [[Ability:Fortify Area|Fortify Area]], you |
|e=When in an area that's been "fortified" with [[Ability:Fortify Area|Fortify Area]], you {{L|Keyword|Resistance|Resist}} being {{L|Core|Surprise Rounds|Surprised}}, becoming [[Condition:Frightened|Frightened]], and all [[:Category:Mediator tradecrafts|Mediator Tradecrafts]]. You also gain these benefits when you use [[Ability:Brace|Brace]] as long as you remain stationary and while performing "guard duty". Whether or not something counts as "guard duty" is up to the discretion of the {{GM}}. Being on the front lines in a normal [[Core:Combat|Combat]] encounter would not typically count, but some cases that might are: |
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* Being a hired guard for a nobleman. |
* Being a hired guard for a nobleman. |
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* Keeping watch during a [[Long Rest]]. |
* Keeping watch during a [[Core:Long Rest|Long Rest]]. |
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* Standing guard while a [[:Category:Mage classes|Mage]] completes a ritual. |
* Standing guard while a [[:Category:Mage classes|Mage]] completes a ritual. |
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|class=vet |
|class=vet |
Revision as of 20:38, 26 January 2025
When in an area that's been "fortified" with Fortify Area, you resist being surprised, becoming Frightened, and all Mediator Tradecrafts. You also gain these benefits when you use Brace as long as you remain stationary and while performing "guard duty". Whether or not something counts as "guard duty" is up to the discretion of the GM. Being on the front lines in a normal Combat encounter would not typically count, but some cases that might are: