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Ability:Tumble: Difference between revisions

From Teriock
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// via Wikitext Extension for VSCode
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|end={{TextEndCon|start=1}}
|end={{TextEndCon|start=1}}
|e=You do not take the triggering {{L|Core|Damage|Damage}}.
|e=You do not take the triggering {{L|Core|Damage|Damage}}.
{{Note|You must be able to {{L|Core|Movement Speed|move}} to use Tumble. This means you cannot use it while [[Condition:Snared|Snared]].}}
{{Note|You must be able to {{L|Core|Movement Speed|move}} to use Tumble. This means you cannot use it while {{L|Condition|Snared}}.}}
|cost=You are moved 10 feet in the direction opposite the source of the damage and become [[Condition:Snared|Snared]]. If there is no direction associated with the source of the {{L|Core|Damage|Damage}}, you move in a random direction instead. This movement does not count as a trigger for [[Ability:Opportunity Attack|Opportunity Attack]].
|cost=You are moved 10 feet in the direction opposite the source of the damage and become {{L|Condition|Snared}}. If there is no direction associated with the source of the {{L|Core|Damage|Damage}}, you move in a random direction instead. This movement does not count as a trigger for {{L|Ability|Opportunity Attack}}.
}}
}}

Revision as of 01:21, 31 January 2025

 Power sources: 💪Martial🪖Veteran🤹Skill
 Execution time: 1️⃣Reaction( ↩️Reactive )
 Trigger: You would take damage.
 Cost and components: You are moved 10 feet in the direction opposite the source of the damage and become snared. If there is no direction associated with the source of the damage, you move in a random direction instead. This movement does not count as a trigger for Opportunity Attack.
 Duration: Instant.

You do not take the triggering damage.
Note: You must be able to move to use Tumble. This means you cannot use it while snared.

 End condition: At the start of each of your turns, you roll 2d4. If either of these dice roll a 4, this effect ends.