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Creature:Alarming Disarming Monkey

From Teriock
Revision as of 22:42, 1 November 2025 by Gpe (talk | contribs) (Created page with "{{#invoke:C|c |name=Alarming Disarming Monkey |a=Acrobatics;; Forest Native;; Unglue;; Disarm;; Normal Intelligence;; Reflexes |b=Foot;; Hand;; Mouth;; Prehensile Tail;; Hide |size=1 |mp=1d8 |l=Small new world monkeys with tails. They vary in color from dark brown to orangutan orange. |d=These creatures make an alarming sound as intruders enter their territory. They have nests in trees that they decorate with shiny things they take from passersby. |br=6 |c=primate |t=ani...")
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 Stats: ❤️1d10 Hit Dice❤️6 HP🩵1d8 Mana Dice🩵5 MP⬆️Size 1
 Attributes: INT0STR0MOV0SNK0PER0
 Creature types: Primate
 Looks: Small new world monkeys with tails. They vary in color from dark brown to orangutan orange.

These creatures make an alarming sound as intruders enter their territory. They have nests in trees that they decorate with shiny things they take from passersby.


 Abilities: 
 Duration: Always active.

You gain Climbing and Leaping.
 Feat save improvement: This ability gives proficiency in MOV feat saves.
 Delivery: 🎭Semblant⚔️Strike( 🗡️Weapon⚔️Attack )
 Target: 💪Arm( Hit target's AC + 2. )
 Duration: Instant.
 Range: Your weapon's range.

Anything held in the targeted arm is knocked out of their hand. This triggers Catch Item.
 Trigger: An item within range is falling or flying by.
 Duration: Instant.
 Range: Your hand's range.

You catch the item. If multiple creatures are all trying to catch the same item, they all roll 1d20. The creature with the highest roll catches the item.
 If proficient: You instead roll 1d20 + P. If fluent: You instead roll 1d20 + F.
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your PER score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your STR score to a minimum of 0.
 Mana cost: Unglue does not cost any MP when used on searchable items.
 Duration: Instant.
 Range: Your hand's range.
 Requirements: Target's bearer is down or target it searchable.

Target is no longer glued and you take it.

 Body Parts: 
Foot Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Foot 1 -3   Normal (5 feet) 0 0 lb. -3 Bashing, Small Body parts
1Normal (5 feet)
Hand Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Hand 1 -3   Normal (5 feet) 0 0 lb. -3 Bashing, Handy, Prehensile, Small Body parts
1Normal (5 feet)
Hide Stats
Name Base Damage Attack Penalty Piercing Range AV Weight Min STR Properties/Abilities Equipment Classes
Hide 0 -3   Self 1 0 lb. -3 Armor, Body parts
0Self
Mouths gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.

Mouth Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Mouth 1 -3 Normal (5 feet) 0 0 lb. -3 Bashing, Biting, Small Body parts
1Normal (5 feet)
Prehensile tails gain SB when you're attacking a creature with a shield.

Prehensile Tail Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Prehensile Tail 1 -3 Normal (5 feet) 0 0 lb. -3 Bashing, Handy, Prehensile, Small Body parts
1Normal (5 feet)