Revision as of 22:42, 1 November 2025 by Gpe (talk | contribs) (Created page with "{{#invoke:C|c |name=Alarming Disarming Monkey |a=Acrobatics;; Forest Native;; Unglue;; Disarm;; Normal Intelligence;; Reflexes |b=Foot;; Hand;; Mouth;; Prehensile Tail;; Hide |size=1 |mp=1d8 |l=Small new world monkeys with tails. They vary in color from dark brown to orangutan orange. |d=These creatures make an alarming sound as intruders enter their territory. They have nests in trees that they decorate with shiny things they take from passersby. |br=6 |c=primate |t=ani...")
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Looks: Small new world monkeys with tails. They vary in color from dark brown to orangutan orange.
These creatures make an alarming sound as intruders enter their territory. They have nests in trees that they decorate with shiny things they take from passersby.
Abilities:
You gain Climbing and Leaping.
Feat save improvement: This ability gives proficiency in MOV feat saves.
Anything held in the targeted arm is knocked out of their hand. This triggers Catch Item.
You gain Limited Agile.
You walk through difficult terrain at normal speed.
Attribute improvement: This ability sets your INT score to a minimum of 0.
Attribute improvement: This ability sets your INT score to a minimum of 0.
Attribute improvement: This ability sets your MOV score to a minimum of 0.
Attribute improvement: This ability sets your PER score to a minimum of 0.
Attribute improvement: This ability sets your SNK score to a minimum of 0.
Attribute improvement: This ability sets your STR score to a minimum of 0.
You resist Disarm, have advantage on the roll made for Catch Item, and gain Missile Reflexes.
Feat save improvement: This ability gives proficiency in MOV feat saves.
Target is no longer glued and you take it.
You gain Climbing and Leaping.
Feat save improvement: This ability gives proficiency in MOV feat saves.
Anything held in the targeted arm is knocked out of their hand. This triggers Catch Item.
You gain Limited Agile.
Limitation: Forest terrain only.
You walk through difficult terrain at normal speed.
Attribute improvement: This ability sets your INT score to a minimum of 0.
Attribute improvement: This ability sets your INT score to a minimum of 0.
Attribute improvement: This ability sets your MOV score to a minimum of 0.
Attribute improvement: This ability sets your PER score to a minimum of 0.
Attribute improvement: This ability sets your SNK score to a minimum of 0.
Attribute improvement: This ability sets your STR score to a minimum of 0.
You resist Disarm, have advantage on the roll made for Catch Item, and gain Missile Reflexes.
Feat save improvement: This ability gives proficiency in MOV feat saves.
Target is no longer glued and you take it.
Body Parts:
1Normal (5 feet)
1Normal (5 feet)
0Self
| Name | Base Damage | Attack Penalty | Piercing | Range | BV | Weight | Min STR | Properties/Abilities | Equipment Classes |
|---|---|---|---|---|---|---|---|---|---|
| Foot | 1 | -3 | Normal (5 feet) | 0 | 0 lb. | -3 | Bashing, Small | Body parts |
| Name | Base Damage | Attack Penalty | Piercing | Range | BV | Weight | Min STR | Properties/Abilities | Equipment Classes |
|---|---|---|---|---|---|---|---|---|---|
| Hand | 1 | -3 | Normal (5 feet) | 0 | 0 lb. | -3 | Bashing, Handy, Prehensile, Small | Body parts |
| Name | Base Damage | Attack Penalty | Piercing | Range | AV | Weight | Min STR | Properties/Abilities | Equipment Classes |
|---|---|---|---|---|---|---|---|---|---|
| Hide | 0 | -3 | Self | 1 | 0 lb. | -3 | Armor, Body parts |
Mouths gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.
1Normal (5 feet)
| Name | Base Damage | Attack Penalty | Piercing | Range | BV | Weight | Min STR | Properties/Abilities | Equipment Classes |
|---|---|---|---|---|---|---|---|---|---|
| Mouth | 1 | -3 | Normal (5 feet) | 0 | 0 lb. | -3 | Bashing, Biting, Small | Body parts |
Prehensile tails gain SB when you're attacking a creature with a shield.
1Normal (5 feet)
| Name | Base Damage | Attack Penalty | Piercing | Range | BV | Weight | Min STR | Properties/Abilities | Equipment Classes |
|---|---|---|---|---|---|---|---|---|---|
| Prehensile Tail | 1 | -3 | Normal (5 feet) | 0 | 0 lb. | -3 | Bashing, Handy, Prehensile, Small | Body parts |