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Template:CreatureKrakenArm

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Revision as of 06:08, 2 November 2025 by Gpe (talk | contribs) (// via Wikitext Extension for VSCode)
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 Stats: ❤️1d10 Hit Dice❤️6 HP🩵1d6 Mana Dice🩵4 MP⬆️Size 3
 Attributes: INT-2STR0MOV0SNK0PER0
 Looks: A huge scaly tentacle.

A single {{{name}}} Arm is represented by multiple different creatures at once. There is one [[:Creature:{{{name}}} Arm Head|{{{name}}} Arm head]] and at least one [[:Creature:{{{name}}} Arm Arm|{{{name}}} Arm arm]]. If the [[:Creature:{{{name}}} Arm Head|{{{name}}} Arm head]] dies then each [[:Creature:{{{name}}} Arm Arm|{{{name}}} Arm arm]] does as well. Otherwise, each [[:Creature:{{{name}}} Arm Arm|{{{name}}} Arm arm]] acts independently. No conditions other than death are shared. However, each [[:Creature:{{{name}}} Arm Arm|{{{name}}} Arm arm]] cannot go more than the [[:Creature:{{{name}}} Arm Head|{{{name}}} Arm head's]] SIZE × 5 feet away from the [[:Creature:{{{name}}} Arm Head|{{{name}}} Arm head]].


 Abilities: 
 Duration: Always active.

Your attacks against boats are UB and damage you deal to boats is boosted.
 Duration: Always active.

You can drag and carry other creatures and items around even if you don't have prehensile body parts.
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of -2.
 Execution time: 1️⃣Reaction( ↩️Reactive )
 Trigger: You are hit by an attack that would damage you.
 Hit cost: See ability text.
 Duration: Instant.

You take the triggering damage as a limb hack instead. All damage types still apply. If the hit was critical, you instead take it as two limb hacks. If you attempted to block the triggering attack, then a limb that used whatever item you blocked with is the one that's hacked. Otherwise, if the damage was dealt by a creature, they choose which limb is affected. If not, it is random. Only an un-hacked limb can be used for this. If that's not possible, you take the damage normally.
 Duration: Always active.

You fly at quarter speed and can glide over terrain and other obstacles at normal speed. However, you cannot move more than a couple feet above the ground. You fall at the rate of 30 feet per round (30 feet per 5 seconds).
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your PER score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your STR score to a minimum of 0.
 Duration: Always active.

The range of your melee weapons and attacks increases by 5 feet.
 Target: 🦵Leg( Hit target's AC + 2. )
 Duration: No limit.
 Range: Your weapon's range.

 End condition: At the end of each of the target's turns, they roll 2d4. If either of these dice roll a 4, this effect ends. On critical hit: The target automatically fails the first 2d4 roll. On hit: Target is snared.

 Body Parts: 
Scales Stats
Name Base Damage Attack Penalty Piercing Range AV Weight Min STR Properties/Abilities Equipment Classes
Scales 0 -3   Self 2 0 lb. -3 Armor, Body parts
0Self