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Creature:Moose

From Teriock
Revision as of 07:59, 21 November 2025 by Gpe (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
 Stats: ❤️2d10 Hit Dice❤️12 HP🩵1d6 Mana Dice🩵4 MP⬆️Size 6
 Attributes: INT-2STR2MOV0SNK0PER0

 Abilities: 
 Target: 👤Creature( Hit target's AC. )
 Trigger: Moving at least 10 feet in a straight line towards the target and becoming adjacent to them.
 Duration: Instant.
 Range: Your weapon's range.

Note: A target moving due to Battle Charge can still provoke reactions like Opportunity Attack.
Note: This ability can trigger in the middle of moving. You could approach an enemy, trigger this ability, take an Opportunity Attack against them, keep moving towards them, and trigger this ability again.

 On critical hit: Target moves 20 feet away from you. On hit: Target moves 10 feet away from you.
 Duration: 5 minutes.

You gain 15 temporary HP and become frenzied.

While frenzied, you will not leave combat willingly and are inept at not killing anyone who opposes you. This includes anyone who tries to stop you through actions or words. You are also resistant to being frightened.


 End condition: You die or 1 minute passes without combat. If proficient: You gain an additional 5 × P temporary HP and gain Fast. If fluent: You instead gain an additional 5 × F temporary HP and gain Swift.
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of -2.
 Target: 🫀Vitals( Hit target's AC + 3. )
 Duration: Instant.
 Range: Your weapon's range.

 On critical hit: If you want, target takes standard damage as well. On hit: Target takes a body hack.
 Target: 👤Creature( Hit target's AC. )
 Duration: Instant.
 Range: Your weapon's range.

Note: A target moving due to Knockback can still provoke reactions like Opportunity Attack.

 On critical hit: Target moves 20 feet away from you. On hit: Target moves 10 feet away from you.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your PER score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of 0.
 Target: 👤Creature( Hit target's AC. )
 Trigger: Moving at least 10 feet in a straight line towards the target and becoming adjacent to them.
 Duration: Instant.
 Range: Your weapon's range.

If you use Trample on a creature at least one size category smaller than you, add 1d6 damage to its standard damage.
 On critical hit: Deal critical damage. On hit: Deal standard damage.

 Body Parts: 
Hoofs gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.

Hoof Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Hoof 1 -3   Normal (5 feet) 0 0 lb. -3 Bashing, Small Body parts
1Normal (5 feet)
Jaws gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.

Jaw Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Jaw 1d4 -3 Normal (5 feet) 0 0 lb. -3 Biting, Weapon Body parts
1d4Normal (5 feet)
Stabbing horns gain SB when you're attacking a creature you moved at least 5 feet towards this turn.

Stabbing Horn Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Stabbing Horn 1d6 -3 Normal (5 feet) +1 0 lb. -3 Weapon Body parts
1d6Normal (5 feet)
Thick Hide Stats
Name Base Damage Attack Penalty Piercing Range AV Weight Min STR Properties/Abilities Equipment Classes
Thick Hide 0 -3   Self 2 0 lb. -3 Armor, Body parts
0Self

 Familiar Abilities: 
 Target: 👤Creature( Hit target's AC. )
 Duration: Instant.
 Range: Your weapon's range.

Note: A target moving due to Knockback can still provoke reactions like Opportunity Attack.

 On critical hit: Target moves 20 feet away from you. On hit: Target moves 10 feet away from you.
Gifted: This costs 1 additional MP per use. If it is passive, then it takes a single action to execute and has a duration of 1 minute.