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Creature:Mozomatli

From Teriock
Revision as of 07:47, 5 January 2026 by Gpe (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
 Stats: ❤️8d10 Hit Dice❤️48 HP🩵2d10 Mana Dice🩵12 MP⬆️Size 5-20
 Attributes: INT-2STR2MOV0SNK-3PER0
 Creature types: Primate
 Looks: Enormous gorillas with crusty stone backs and volcanic jets bursting from their skin.
 Innate ranks: Innately rank 2 Flame Mage. Innately rank 2 Nature Mage.

 Abilities: 
 Duration: Always active.

You resist unconsciousness and dropping due to being at negative HP. You still die when you reach half your maximum HP below zero.
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of -2.
 Target: 👤Creature( Hit target's AC. )
 Duration: Instant.
 Range: Your bite's range.
 Requirements: Target is down.

 On hit: Target is dead, ruined, and their SIZE is reduced by 1. If their SIZE was already less than 1, it is reduced to 0.
 Trigger: You are hit by an attack that would damage you.
 Hit cost: See ability text.
 Duration: Instant.

You take the triggering damage as a limb hack instead. All damage types still apply. If the hit was critical, you instead take it as two limb hacks. If you attempted to block the triggering attack, then a limb that used whatever item you blocked with is the one that's hacked. Otherwise, if the damage was dealt by a creature, they choose which limb is affected. If not, it is random. Only an un-hacked limb can be used for this. If that's not possible, you take the damage normally.
Gifted: This costs 1 additional MP per use. If it is passive, then it takes a single action to execute and has a duration of 1 minute.
Gifted: This costs 1 additional MP per use. If it is passive, then it takes a single action to execute and has a duration of 1 minute.
 Duration: Always active.

You gain Improved Strength and Melee Damage Boost. In addition, you are no longer suffer the consequences of cumbersome items.
 Attribute improvement: This ability sets your STR score to a minimum of 3.
 Duration: Always active.

You fly at quarter speed and can glide over terrain and other obstacles at normal speed. However, you cannot move more than a couple feet above the ground. You fall at the rate of 30 feet per round (30 feet per 5 seconds).
 Duration: Always active.

You gain Beastly Strength and Improved Armor Piercing.
 Duration: Always active.

Can wield two-handed weapons in one hand.
Note: Armor piercing weapons must still be wielded in two hands to be AV0.

 Attribute improvement: This ability sets your STR score to a minimum of 1.

 Attribute improvement: This ability sets your STR score to a minimum of 2.
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of -3.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your PER score to a minimum of 0.
 Duration: Always active.

At the start of each of your turns, you heal and regain that many HP. This does not consume your hit die. If you were dead due to HP loss, this brings you back to life. If you take fire damage, this effect doesn't apply on your next turn. You only die due to HP loss if you start your turn without successfully regenerating HP.
 Trigger: You would take damage.
 Hit cost: See ability text.
 Duration: Instant.
 Requirements: You are not body hacked.

You take the triggering damage as a body hack instead. All damage types still apply.

 Body Parts: 
Foot Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Foot 1 -3   Normal (5 feet) 0 0 lb. -3 Bashing, Small Body parts
1Normal (5 feet)
Hardened Hide Stats
Name Base Damage Attack Penalty Piercing Range AV Weight Min STR Properties/Abilities Equipment Classes
Hardened Hide 0 -3   Self 3 0 lb. -3 Armor, Body parts
0Self
Mouths gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.

Mouth Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Mouth 1 -3 Normal (5 feet) 0 0 lb. -3 Bashing, Biting, Small Body parts
1Normal (5 feet)
Prehensile sharp claws gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.

Prehensile Sharp Claw Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Prehensile Sharp Claw 1d6 -3 Normal (5 feet) +1 0 lb. -3 Handy, Prehensile, Weapon Body parts
1d6Normal (5 feet)