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Looks: Transparent humanoids with red glowing eyes, long morganti claws, and black strands of darkness blowing around them.
Abilities:
Target is alive (but still undead) at 1 HP, although its maximum HP is halved (minimum of 1) until it completes a short rest. This does not count as a revival effect.
If proficient: Target has all HP restored, but its maximum HP is still halved. This does not count as a healing effect. If fluent: Target's HP is no longer halved.
On hit: Target is charmed.
You fly at half speed.
If proficient: You instead fly at full speed.
Attribute improvement: This ability sets your SNK score to a minimum of 5.
You count as being undead for the purposes of abilities, damage, and other effects. You also gain Ethereal Senses, Healing Sensitivity, Magical Durability, Mana Drain Touch, Undead Mind, and Undying Durability.
You go Ethereal or manifest back into the Material Realm.
Your body parts are morganti.
When you drop, your body vanishes and you become a "morganti filament". This is an imperceptible two-dimensional thread through space cutting any creature that passes through it. Any being that passes through the filament takes 1d20 lethal morganti damage as well as a random limb hack unless they are wearing silver armor. Silver doesn't get cut by the filament. Instead, it "reactivates" and immediately fully heals you upon hitting the filament.
On critical hit: Deal 2d8 morganti morganti drain to the target. If this kills the target, you revitalize twice. This revitalization is the only part of this that is a revitalization effect. On hit: Deal 1d8 mana morganti drain to the target. If this kills the target, you revitalize. This revitalization is the only part of this that is a revitalization effect.
Attribute improvement: This ability sets your INT score to a minimum of 0.
Attribute improvement: This ability sets your MOV score to a minimum of 0.
Attribute improvement: This ability sets your PER score to a minimum of 0.
Attribute improvement: This ability sets your STR score to a minimum of 0.
Target is alive (but still undead) at 1 HP, although its maximum HP is halved (minimum of 1) until it completes a short rest. This does not count as a revival effect.
If proficient: Target has all HP restored, but its maximum HP is still halved. This does not count as a healing effect. If fluent: Target's HP is no longer halved.
On hit: Target is charmed.
You fly at half speed.
If proficient: You instead fly at full speed.
Attribute improvement: This ability sets your SNK score to a minimum of 5.
You count as being undead for the purposes of abilities, damage, and other effects. You also gain Ethereal Senses, Healing Sensitivity, Magical Durability, Mana Drain Touch, Undead Mind, and Undying Durability.
You go Ethereal or manifest back into the Material Realm.
Your body parts are morganti.
When you drop, your body vanishes and you become a "morganti filament". This is an imperceptible two-dimensional thread through space cutting any creature that passes through it. Any being that passes through the filament takes 1d20 lethal morganti damage as well as a random limb hack unless they are wearing silver armor. Silver doesn't get cut by the filament. Instead, it "reactivates" and immediately fully heals you upon hitting the filament.
On critical hit: Deal 2d8 morganti morganti drain to the target. If this kills the target, you revitalize twice. This revitalization is the only part of this that is a revitalization effect. On hit: Deal 1d8 mana morganti drain to the target. If this kills the target, you revitalize. This revitalization is the only part of this that is a revitalization effect.
Attribute improvement: This ability sets your INT score to a minimum of 0.
Attribute improvement: This ability sets your MOV score to a minimum of 0.
Attribute improvement: This ability sets your PER score to a minimum of 0.
Attribute improvement: This ability sets your STR score to a minimum of 0.
Body Parts:
Prehensile rending claws gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.
1d8Normal (5 feet)
| Name | Base Damage | Attack Penalty | Piercing | Range | BV | Weight | Min STR | Properties/Abilities | Equipment Classes |
|---|---|---|---|---|---|---|---|---|---|
| Prehensile Rending Claw | 1d8 | -3 | AV0 | Normal (5 feet) | +1 | 0 lb. | -3 | Handy, Prehensile, Weapon | Body parts |