Revision as of 21:14, 6 February 2026 by Gpe (talk | contribs) (Created page with "{{#invoke:C|c |name=White Mist Wraith |d=White mist wraiths are the most common type of mist wraith found in light and medium mists. They are essentially the "base" species of mist wraith that all others are variants of. They never produce any sound at all, even while passing into or out of the {{L|Condition|Ethereal|Ethereal Realm|u=1}}. |hp=4d10 |t=undead;; greater;; spectral |snk=5 |a=Greater Undead;; Ghostlike;; Incorporeal;; Instant Ethereal;; Flying;; Charm;; Anima...")
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Looks: Transparent glassy humanoids with cracks in space instead of eyes. They have long claws and strands of light and darkness blowing around them.
Innate ranks: Innately rank 1 Knight. Innately rank 2 Necromancer. Innately rank 1 Storm Mage, Corsair, or Thief.
White mist wraiths are the most common type of mist wraith found in light and medium mists. They are essentially the "base" species of mist wraith that all others are variants of. They never produce any sound at all, even while passing into or out of the Ethereal Realm.
Abilities:
Target is alive (but still undead) at 1 HP, although its maximum HP is halved (minimum of 1) until it completes a short rest. This does not count as a revival effect.
If proficient: Target has all HP restored, but its maximum HP is still halved. This does not count as a healing effect. If fluent: Target's HP is no longer halved.
On hit: Target is charmed.
You gain one random ability from the mist abilities chart.
You gain Cannot Speak and Ethereal Silence. You also are always silent and loud effects you use are no longer loud.
You are always mute.
You do not make a sound when you enter or exist the Ethereal Realm.
While Ethereal, have at least 4 AV and appear to be wearing full plate. This is the case even when you are not actually wearing armor.
You fly at half speed.
If proficient: You instead fly at full speed.
Attribute improvement: This ability sets your SNK score to a minimum of 5.
You count as being undead for the purposes of abilities, damage, and other effects. You also gain Ethereal Senses, Healing Sensitivity, Magical Durability, Mana Drain Touch, Undead Mind, and Undying Durability.
Attribute improvement: This ability sets your INT score to a minimum of 3.
You go Ethereal or manifest back into the Material Realm.
Attribute improvement: This ability sets your MOV score to a minimum of 0.
Attribute improvement: This ability sets your PER score to a minimum of 0.
Attribute improvement: This ability sets your STR score to a minimum of 0.
Target is alive (but still undead) at 1 HP, although its maximum HP is halved (minimum of 1) until it completes a short rest. This does not count as a revival effect.
If proficient: Target has all HP restored, but its maximum HP is still halved. This does not count as a healing effect. If fluent: Target's HP is no longer halved.
On hit: Target is charmed.
You gain one random ability from the mist abilities chart.
| 1 | Impressionable |
| 2 | Knockback |
| 3 | Defy Death |
| 4 | Avoid |
| 5 | Speed |
| 6-40 | Memory Drain Touch |
| 41-50 | Immobilize |
| 51-60 | Displacement Strike |
| 61-70 | Displacement Poison Strike |
| 71-75 | Adept Knockback Aura |
| 76-80 | Extreme Self Detonate |
| 81-90 | Mana Drain Poison Strike |
| 91-94 | Memory Drain Poison Strike |
| 95 | Instant Teleport |
| 96-100 | See GM |
You gain Cannot Speak and Ethereal Silence. You also are always silent and loud effects you use are no longer loud.
You are always mute.
You do not make a sound when you enter or exist the Ethereal Realm.
While Ethereal, have at least 4 AV and appear to be wearing full plate. This is the case even when you are not actually wearing armor.
You fly at half speed.
If proficient: You instead fly at full speed.
Attribute improvement: This ability sets your SNK score to a minimum of 5.
You count as being undead for the purposes of abilities, damage, and other effects. You also gain Ethereal Senses, Healing Sensitivity, Magical Durability, Mana Drain Touch, Undead Mind, and Undying Durability.
Attribute improvement: This ability sets your INT score to a minimum of 3.
You go Ethereal or manifest back into the Material Realm.
Attribute improvement: This ability sets your MOV score to a minimum of 0.
Attribute improvement: This ability sets your PER score to a minimum of 0.
Attribute improvement: This ability sets your STR score to a minimum of 0.
Body Parts:
Prehensile rending claws gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.
1d8Normal (5 feet)
| Name | Base Damage | Attack Penalty | Piercing | Range | BV | Weight | Min STR | Properties/Abilities | Equipment Classes |
|---|---|---|---|---|---|---|---|---|---|
| Prehensile Rending Claw | 1d8 | -3 | AV0 | Normal (5 feet) | +1 | 0 lb. | -3 | Handy, Prehensile, Weapon | Body parts |