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Creature:White Mist Wraith

From Teriock
Revision as of 21:14, 6 February 2026 by Gpe (talk | contribs) (Created page with "{{#invoke:C|c |name=White Mist Wraith |d=White mist wraiths are the most common type of mist wraith found in light and medium mists. They are essentially the "base" species of mist wraith that all others are variants of. They never produce any sound at all, even while passing into or out of the {{L|Condition|Ethereal|Ethereal Realm|u=1}}. |hp=4d10 |t=undead;; greater;; spectral |snk=5 |a=Greater Undead;; Ghostlike;; Incorporeal;; Instant Ethereal;; Flying;; Charm;; Anima...")
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 Stats: ❤️4d10 Hit Dice❤️24 HP🩵1d10 Mana Dice🩵6 MP⬆️Size 3
 Attributes: INT3STR0MOV0SNK5PER0
 Creature types: Wraith
 Regions: Mists
 Looks: Transparent glassy humanoids with cracks in space instead of eyes. They have long claws and strands of light and darkness blowing around them.
 Innate ranks: Innately rank 1 Knight. Innately rank 2 Necromancer. Innately rank 1 Storm Mage, Corsair, or Thief.

White mist wraiths are the most common type of mist wraith found in light and medium mists. They are essentially the "base" species of mist wraith that all others are variants of. They never produce any sound at all, even while passing into or out of the Ethereal Realm.


 Abilities: 
 Delivery: 🔮Conjured👉️Touch( 🪨UB🤚Hand⚔️Attack )
 Target: 👤Creature( Hit target's AC. )
 Duration: Instant.
 Range: Your hand's range.
 Requirements: Target is dead and undead.

Target is alive (but still undead) at 1 HP, although its maximum HP is halved (minimum of 1) until it completes a short rest. This does not count as a revival effect.
 If proficient: Target has all HP restored, but its maximum HP is still halved. This does not count as a healing effect. If fluent: Target's HP is no longer halved.
 Target: 👤Creature( Hit target's AC. )
 Duration: 1 hour.
 Range: Your hand's range.
 Requirements: A creature may only have up to PRES creatures charmed at a time.

 On hit: Target is charmed.
 Duration: Always active.

You gain Cannot Speak and Ethereal Silence. You also are always silent and loud effects you use are no longer loud.
 Duration: While Ethereal.

While Ethereal, have at least 4 AV and appear to be wearing full plate. This is the case even when you are not actually wearing armor.
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of 5.
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of 3.
 Duration: Always active.

You cannot wear armor and you may pass through non-silver walls while Ethereal. You are also immune to being snared.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your PER score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your STR score to a minimum of 0.
 Trigger: You have just hit a creature with an attack that dealt them damage from it.
 Duration: Instant.
 Range: Your weapon's range.

Target takes an additional 5 lethal damage. This also has all damage types of the triggering attack. If the triggering attack was a critical hit, this deals 10 damage instead.

 Body Parts: 
Prehensile rending claws gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.

Prehensile Rending Claw Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Prehensile Rending Claw 1d8 -3 AV0 Normal (5 feet) +1 0 lb. -3 Handy, Prehensile, Weapon Body parts
1d8Normal (5 feet)