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Creature:Demon Mist Wraith

From Teriock
Revision as of 21:29, 6 February 2026 by Gpe (talk | contribs) (Created page with "{{#invoke:C|c |name=Demon Mist Wraith |l=Transparent glassy {{L|Category|Humanoid creatures|humanoids}} with cracks in space instead of eyes. They have long claws and strands of light and darkness blowing around them. |d=Demon mist wraiths are the most common type of mist wraith found in heavy mists. Most types of mist wraith have a demon mist wraith variant as well. |r={{TextRank|c=Knight|n=2}} {{TextRank|c=Necromancer|n=2}} {{TextRank|c=Storm Mage|n=2}} {{TextRank|c=Co...")
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 Stats: ❤️4d10 Hit Dice❤️24 HP🩵2d10 Mana Dice🩵12 MP⬆️Size 3
 Attributes: INT4STR2MOV0SNK5PER0
 Creature types: Wraith
 Regions: Mists
 Looks: Transparent glassy humanoids with cracks in space instead of eyes. They have long claws and strands of light and darkness blowing around them.
 Innate ranks: Innately rank 2 Knight. Innately rank 2 Necromancer. Innately rank 2 Storm Mage. Innately rank 2 Corsair. Innately rank 2 Thief.

Demon mist wraiths are the most common type of mist wraith found in heavy mists. Most types of mist wraith have a demon mist wraith variant as well.


 Abilities: 
 Delivery: 🔮Conjured👉️Touch( 🪨UB🤚Hand⚔️Attack )
 Target: 👤Creature( Hit target's AC. )
 Duration: Instant.
 Range: Your hand's range.
 Requirements: Target is dead and undead.

Target is alive (but still undead) at 1 HP, although its maximum HP is halved (minimum of 1) until it completes a short rest. This does not count as a revival effect.
 If proficient: Target has all HP restored, but its maximum HP is still halved. This does not count as a healing effect. If fluent: Target's HP is no longer halved.
 Target: 👤Creature( Hit target's AC. )
 Duration: 1 hour.
 Range: Your hand's range.
 Requirements: A creature may only have up to PRES creatures charmed at a time.

 On hit: Target is charmed.
 Target: 👤Creature( Hit target's AC. )
 Duration: Instant.
 Range: Your weapon's range.

 On hit: Target is instantly transported to a random location within 10 feet. Roll to determine the direction and distance. If proficient: The location can be within 10 × P feet. If fluent: The location can be within 10 × F feet.
 Duration: Always active.

You may use your melee items as though they were your hand. You are not proficient nor fluent with abilities you use through your items.
 If proficient: If you are proficient with an ability you use through your melee items, you regain the proficiency bonus for that ability. If fluent: If you are fluent with an ability you use through your melee items, you regain the fluency bonus for that ability.
 Duration: While Ethereal.

While Ethereal, have at least 4 AV and appear to be wearing full plate. This is the case even when you are not actually wearing armor.
 Duration: Always active.

You must mana drain at least 3 creatures to death every day 24 hours or you start taking penalties. If 24 hours pass and you have not fed, you lose your your largest hit die and mana die. Your HP and MP maximums decrease by the value of those dice. For each additional 24 hours you go without feeding, you lose your next largest hit die and mana die. To restore lost hit dice and mana dice, you must feed more than normal. If you feed on at least 6 creatures within a 24 hour period, you restore 1 lost hit die and mana die.
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of 5.
Limitation: Melee weapons only.
 Target: 💪Arm🦵Leg( Hit target's AC. )
 Duration: Instant.
 Range: Your weapon's range.

As you attack, choose either arm or leg. The damage gets dealt accordingly.
 On critical hit: The target takes 2 hack damage on either arms or legs, depending on what you chose. On hit: The target takes 1 hack damage on either an arm or leg, depending on what you chose.
 Duration: Always active.

You cannot wear armor and you may pass through non-silver walls while Ethereal. You are also immune to being snared.
 Duration: Always active.

You gain three random abilities from the mist abilities chart. If you roll the same ability twice, it is warded. If you roll it three times, reroll the third time.
Mist Abilities Chart
1 Impressionable
2 Knockback
3 Defy Death
4 Avoid
5 Speed
6-40 Memory Drain Touch
41-50 Immobilize
51-60 Displacement Strike
61-70 Displacement Poison Strike
71-75 Adept Knockback Aura
76-80 Extreme Self Detonate
81-90 Mana Drain Poison Strike
91-94 Memory Drain Poison Strike
95 Instant Teleport
96-100 See GM
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your PER score to a minimum of 0.
 Trigger: You have just hit a creature with an attack that dealt them damage from it.
 Duration: Instant.
 Range: Your weapon's range.

Target takes an additional 5 lethal damage. This also has all damage types of the triggering attack. If the triggering attack was a critical hit, this deals 10 damage instead.
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of 4.

 Body Parts: 
Prehensile ripping claws gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.

Prehensile Ripping Claw Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Prehensile Ripping Claw 1d10 -3 AV0 Normal (5 feet) +2 0 lb. -3 Handy, Prehensile, Weapon Body parts
1d10Normal (5 feet)