Revision as of 01:04, 7 February 2026 by Gpe (talk | contribs) (Created page with "{{#invoke:C|c |name={{{name|}}} Mirror Drake |hp=2d10 |str=1 |size=3 |br=14 |int=-3 |mov=5 |l=Like a smaller and more aerodynamic {{L|Creature|{{{name|}}} Drake}} with giant reflective wings and enormous gaping maws. |a=Beastly Strength;; Supersonic Speed-l-In sunlight only.;; Flying;; Night Vision;; Battle Cry;; No Hands;; {{{name|}}} Drake Breath;; Stupid Intelligence;; Normal Movement-l-Outside of sunlight only.;; Evasive Shimmering;; Instant Devour-l-Can only be used...")
Looks: Like a smaller and more aerodynamic drake with giant reflective wings and enormous gaping maws.
This breed of drake is closely related to the speed drakes and comes only in certain metallic breeds. Rather than propelling themselves against the wind, they extend their enormous reflective wings outwards and seem to get pushed by the radiation of the sun. While traveling at high speed, these creatures can unhinge their jaws and scoop up creatures that pass them by.
Abilities:
You gain Battle Cry Aura and Battle Cry Resistance.
This ability cannot affect deaf creatures.
End condition: At the start of each of the targets' turns, they roll 2d4. If either of these dice roll a 4, this effect ends. On fail: Targets become frightened.
You resist being frightened.
End condition: You die or 1 minute passes without combat.
Can wield two-handed weapons in one hand.
Attribute improvement: This ability sets your STR score to a minimum of 1.
You become resistant to effects that would make you snared, effects that would make you immobile, and to hack damage dealt by other creatures.
You fly at half speed.
If proficient: You instead fly at full speed.
You cannot use items in your hands.
Attribute improvement: This ability sets your MOV score to a minimum of 0.
Attribute improvement: This ability sets your PER score to a minimum of 0.
Attribute improvement: This ability sets your SNK score to a minimum of 0.
Attribute improvement: This ability sets your INT score to a minimum of -3.
Attribute improvement: This ability sets your MOV score to a minimum of 5.
You gain Battle Cry Aura and Battle Cry Resistance.
This ability cannot affect deaf creatures.
End condition: At the start of each of the targets' turns, they roll 2d4. If either of these dice roll a 4, this effect ends. On fail: Targets become frightened.
You resist being frightened.
End condition: You die or 1 minute passes without combat.
Can wield two-handed weapons in one hand.
Note: Armor piercing weapons must still be wielded in two hands to be AV0.
Attribute improvement: This ability sets your STR score to a minimum of 1.
Requirements: You are not within 10 feet of any enemy creature.
You become resistant to effects that would make you snared, effects that would make you immobile, and to hack damage dealt by other creatures.
Note: This does not clear any existing effects.
You fly at half speed.
If proficient: You instead fly at full speed.
Limitation: Can only be used while moving.-i-Can be used as a free action simultaneously with Move.
Improvement: Can be used as a free action simultaneously with Move.
You cannot use items in your hands.
Limitation: Outside of sunlight only.
Attribute improvement: This ability sets your MOV score to a minimum of 0.
Attribute improvement: This ability sets your PER score to a minimum of 0.
Attribute improvement: This ability sets your SNK score to a minimum of 0.
Attribute improvement: This ability sets your INT score to a minimum of -3.
Limitation: In sunlight only.
Attribute improvement: This ability sets your MOV score to a minimum of 5.
Body Parts:
1Normal (5 feet)
Ferocious jaws gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.
1d8Normal (5 feet)
| Name | Base Damage | Attack Penalty | Piercing | Range | BV | Weight | Min STR | Properties/Abilities | Equipment Classes |
|---|---|---|---|---|---|---|---|---|---|
| Ferocious Jaw | 1d8 | -3 | AV0 | Normal (5 feet) | +1 | 0 lb. | -3 | Biting, Weapon | Body parts |
| Name | Base Damage | Attack Penalty | Piercing | Range | BV | Weight | Min STR | Properties/Abilities | Equipment Classes |
|---|---|---|---|---|---|---|---|---|---|
| Foot | 1 | -3 | Normal (5 feet) | 0 | 0 lb. | -3 | Bashing, Small | Body parts |
Sharp claws gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.
1d6Normal (5 feet)
| Name | Base Damage | Attack Penalty | Piercing | Range | BV | Weight | Min STR | Properties/Abilities | Equipment Classes |
|---|---|---|---|---|---|---|---|---|---|
| Sharp Claw | 1d6 | -3 | Normal (5 feet) | +1 | 0 lb. | -3 | Handy, Weapon | Body parts |