Attribute improvement: This ability sets your INT score to a minimum of -2.
You gain Desert Resilience and Limited Agile.
Limitation: Desert terrain only.
You walk through difficult terrain at normal speed.
Harsh conditions or long exertions do not easily tire you. You have advantage on all saves or checks made to against exhaustion, running out of breath, starvation, thirst, heat, and cold.
You gain Beastly Strength and Improved Armor Piercing.
Can wield two-handed weapons in one hand.
Attribute improvement: This ability sets your STR score to a minimum of 1.
Melee weapons you use are armor piercing.
Attribute improvement: This ability sets your STR score to a minimum of 2.
You gain Offensive Martial Arts and Defensive Martial Arts.
You cannot use items in your hands.
Attribute improvement: This ability sets your MOV score to a minimum of 0.
Attribute improvement: This ability sets your PER score to a minimum of 0.
Attribute improvement: This ability sets your SNK score to a minimum of 0.
Familiar Abilities:
Choose a standard ability as you use Disable Ray. You must choose the same ability each time you use it, unless at least 10 minutes has passed since the last time you used Disable Ray.
On hit: Target becomes incapable of the chosen standard ability.
You take the triggering damage as a limb hack instead. All damage types still apply. If the hit was critical, you instead take it as two limb hacks. If the damage was dealt by a creature, they choose which limb is affected. If not, it is random.
Choose a standard ability as you use Disable Ray. You must choose the same ability each time you use it, unless at least 10 minutes has passed since the last time you used Disable Ray.
On hit: Target becomes incapable of the chosen standard ability.
You take the triggering damage as a limb hack instead. All damage types still apply. If the hit was critical, you instead take it as two limb hacks. If the damage was dealt by a creature, they choose which limb is affected. If not, it is random.
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