Looks: Green skinned, with a slight build, wide eyes, and sharp features.
Goblins have only a loose grasp on reality and are easily fooled. In combat, they prefer to attack in large numbers.
Abilities:
You dig at quarter speed.
Attribute improvement: This ability sets your STR score to a minimum of -1.
Attribute improvement: This ability sets your MOV score to a minimum of 0.
Attribute improvement: This ability sets your PER score to a minimum of 0.
Attribute improvement: This ability sets your SNK score to a minimum of 0.
Attribute improvement: This ability sets your INT score to a minimum of -3.
A hypnotizing shimmer spreads through the air around you. Roll 1d8 to determine the strength of this effect.
End condition: Target is successfully awakened. On fail: Any creatures who have fewer HP than the result of the die roll are rendered asleep until this effect ends. Heightened: For each additional MP spent, roll an additional 1d8. Target is also resistant to being awakened. If proficient: Instead roll Pd8. If fluent: Instead roll Fd8.
Target is no longer glued and you take it.
You dig at quarter speed.
Attribute improvement: This ability sets your STR score to a minimum of -1.
Attribute improvement: This ability sets your MOV score to a minimum of 0.
Attribute improvement: This ability sets your PER score to a minimum of 0.
Attribute improvement: This ability sets your SNK score to a minimum of 0.
Attribute improvement: This ability sets your INT score to a minimum of -3.
A hypnotizing shimmer spreads through the air around you. Roll 1d8 to determine the strength of this effect.
End condition: Target is successfully awakened. On fail: Any creatures who have fewer HP than the result of the die roll are rendered asleep until this effect ends. Heightened: For each additional MP spent, roll an additional 1d8. Target is also resistant to being awakened. If proficient: Instead roll Pd8. If fluent: Instead roll Fd8.
Target is no longer glued and you take it.
Body Parts:
1Normal (5 feet)
1Normal (5 feet)
| Name | Base Damage | Attack Penalty | Piercing | Range | BV | Weight | Min STR | Properties/Abilities | Equipment Classes |
|---|---|---|---|---|---|---|---|---|---|
| Foot | 1 | -3 | Normal (5 feet) | 0 | 0 lb. | -3 | Bashing, Small | Body parts |
| Name | Base Damage | Attack Penalty | Piercing | Range | BV | Weight | Min STR | Properties/Abilities | Equipment Classes |
|---|---|---|---|---|---|---|---|---|---|
| Hand | 1 | -3 | Normal (5 feet) | 0 | 0 lb. | -3 | Bashing, Handy, Prehensile, Small | Body parts |
Mouths gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.
1Normal (5 feet)
| Name | Base Damage | Attack Penalty | Piercing | Range | BV | Weight | Min STR | Properties/Abilities | Equipment Classes |
|---|---|---|---|---|---|---|---|---|---|
| Mouth | 1 | -3 | Normal (5 feet) | 0 | 0 lb. | -3 | Bashing, Biting, Small | Body parts |