Flock hunters are generally cruel and prefer to attack in bands from the air. They tend to be amoral evil and are often in classes or have other abilities as well.
Abilities:
You are fully transformed into a common animal. The maximum BR of animals you can choose is 1.
Heightened: For each additional MP spent, the maximum BR available to you increases by 1. If proficient: The maximum BR available to you is now P. If fluent: The maximum BR available to you is now F.
Attribute improvement: This ability sets your MOV score to a minimum of 1.
You fly at half speed.
If proficient: You instead fly at full speed.
Attribute improvement: This ability sets your INT score to a minimum of -1.
Attribute improvement: This ability sets your PER score to a minimum of 0.
Attribute improvement: This ability sets your SNK score to a minimum of 0.
Attribute improvement: This ability sets your STR score to a minimum of 0.
You do not have real opposable thumbs. All items are two-handed for you.
You swim at full speed.
Improvement: Keep all harpy abilities while transformed.
You are fully transformed into a common animal. The maximum BR of animals you can choose is 1.
Heightened: For each additional MP spent, the maximum BR available to you increases by 1. If proficient: The maximum BR available to you is now P. If fluent: The maximum BR available to you is now F.
Attribute improvement: This ability sets your MOV score to a minimum of 1.
You fly at half speed.
If proficient: You instead fly at full speed.
Attribute improvement: This ability sets your INT score to a minimum of -1.
Attribute improvement: This ability sets your PER score to a minimum of 0.
Attribute improvement: This ability sets your SNK score to a minimum of 0.
Attribute improvement: This ability sets your STR score to a minimum of 0.
You do not have real opposable thumbs. All items are two-handed for you.
You swim at full speed.
Body Parts:
1Normal (5 feet)
1Normal (5 feet)
| Name | Base Damage | Attack Penalty | Piercing | Range | BV | Weight | Min STR | Properties/Abilities | Equipment Classes |
|---|---|---|---|---|---|---|---|---|---|
| Foot | 1 | -3 | Normal (5 feet) | 0 | 0 lb. | -3 | Bashing, Small | Body parts |
| Name | Base Damage | Attack Penalty | Piercing | Range | BV | Weight | Min STR | Properties/Abilities | Equipment Classes |
|---|---|---|---|---|---|---|---|---|---|
| Hand | 1 | -3 | Normal (5 feet) | 0 | 0 lb. | -3 | Bashing, Handy, Prehensile, Small | Body parts |
Prehensile claws gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.
1d4Normal (5 feet)
| Name | Base Damage | Attack Penalty | Piercing | Range | BV | Weight | Min STR | Properties/Abilities | Equipment Classes |
|---|---|---|---|---|---|---|---|---|---|
| Prehensile Claw | 1d4 | -3 | Normal (5 feet) | 0 | 0 lb. | -3 | Handy, Prehensile, Weapon | Body parts |