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Creature:Skunkaphant

From Teriock
 Stats: ❤️2d8 Hit Dice❤️10 HP🩵1d8 Mana Dice🩵5 MP⬆️Size 6
 Attributes: INT-1STR1MOV0SNK-1PER0
 Regions: Southern Isles
 Looks: Black and white short-haired mammoth-skunks.

Skunkaphants trample through the jungles scavenging for food and trample-stink anything that threatens them. Their trample can be healed, but their stench remains.


 Abilities: 
 Duration: Always active.

Can wield two-handed weapons in one hand.
Note: Armor piercing weapons must still be wielded in two hands to be AV0.

 Attribute improvement: This ability sets your STR score to a minimum of 1.
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of -1.
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of -1.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your PER score to a minimum of 0.
 Delivery: ⚡️Ray( 🎯AV0🏹Missile⚔️Attack )
 Target: 👤Creature( Hit target's AC. )
 Duration: No limit.
 Range: 20 feet.
 Requirements: Target must not be anosmatic.

 End condition: At the end of each of the target's turns, they roll 2d4. If either of these dice roll a 4, this effect ends. On hit: Target is blinded, loses their largest remaining hit die, and loses their largest remaining mana die. It is though those dice are spent, but without providing any healing or revitalization.
 Duration: 1 week.
 Range: 15 feet.

 On fail: Target is covered with a terrible stench that is extremely hard to remove. Their SNK is set to a maximum of -3, they are incapable of and immune to becoming odorless or hidden to creatures that are not anosmatic.

 Body Parts: 
Foot Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Foot 1 -3   Normal (5 feet) 0 0 lb. -3 Bashing, Small Body parts
1Normal (5 feet)
Hand Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Hand 1 -3   Normal (5 feet) 0 0 lb. -3 Bashing, Handy, Prehensile, Small Body parts
1Normal (5 feet)
Piercing horns gain SB when you're attacking a creature you moved at least 5 feet towards this turn.

Piercing Horn Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Piercing Horn 1d8 -3 AV0 Normal (5 feet) +1 0 lb. -3 Weapon Body parts
1d8Normal (5 feet)
Thick Hide Stats
Name Base Damage Attack Penalty Piercing Range AV Weight Min STR Properties/Abilities Equipment Classes
Thick Hide 0 -3   Self 2 0 lb. -3 Armor, Body parts
0Self
Trunks gain SB when you're attacking a creature with a shield.

Trunk Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Trunk 1 -3   Normal (5 feet) 0 lb. -3 Bashing, Handy, Prehensile Body parts
1Normal (5 feet)