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Creature:Wood Goblin

From Teriock
 Stats: ❤️1d8 Hit Dice❤️5 HP🩵1d6 Mana Dice🩵4 MP⬆️Size 1
 Attributes: INT-3STR-1MOV0SNK0PER0
 Creature types: Goblin
 Looks: Green skinned, with a slight build, wide eyes, and sharp features.

Goblins have only a loose grasp on reality and are easily fooled. In combat, they prefer to attack in large numbers.


 Abilities: 
 Execution time: 1️⃣Reaction( ↩️Reactive )
 Trigger: You would drop.
 Duration: 1 minute.( ⏳️Sustained )

You begin defying death.

If you are defying death, make an UNP feat save every time you would take damage. The DC of this save is equal to 6 plus the number of damage dice that would be dealt. If you succeed, you take no damage from that source. If you fail, you die.

While defying death, you also resist death and unconsciousness.

 Duration: Always active.

 Attribute improvement: This ability sets your STR score to a minimum of -1.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your PER score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of -3.
 Target: 🫀Vitals( Hit target's AC + 3. )
 Duration: 1 minute.
 Range: Your weapon's range.

 End condition: At the start of each of the target's turns, they roll 2d4. If either of these dice roll a 4, this effect ends. On critical hit: The target automatically fails the first 2d4 roll. On hit: Targeted creature is frightened.

 Body Parts: 
Foot Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Foot 1 -3   Normal (5 feet) 0 0 lb. -3 Bashing, Small Body parts
1Normal (5 feet)
Hand Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Hand 1 -3   Normal (5 feet) 0 0 lb. -3 Bashing, Handy, Prehensile, Small Body parts
1Normal (5 feet)
Mouths gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.

Mouth Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Mouth 1 -3 Normal (5 feet) 0 0 lb. -3 Bashing, Biting, Small Body parts
1Normal (5 feet)