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Creature:Shark: Difference between revisions

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|str=-1
|str=-1
|t=aquatic
|t=aquatic
|a=Low Strength;; Water Home;; Knockback;; Advanced Smell;; Devour;; Berserk;; Natural Hide
|a=Low Strength;; Water Home;; Knockback;; Advanced Smell;; Devour;; Berserk
|b=Ferocious Jaw
|b=Ferocious Jaw;; Sparse Scales
|as={{TextSizeAttribute|Normal Strength|2|Low Strength}} {{TextSizeAttribute|Beastly Strength|3|Normal Strength}} {{TextSizeAttribute|Improved Strength|4|Beastly Strength}} {{TextSizeAttribute|Improved Strength|5|Giant Strength}}
|as={{TextSizeAttribute|Normal Strength|2|Low Strength}} {{TextSizeAttribute|Beastly Strength|3|Normal Strength}} {{TextSizeAttribute|Improved Strength|4|Beastly Strength}} {{TextSizeAttribute|Giant Strength|5|Improved Strength}}
|f=Summon the Dead;; Resurrect
|f=Summon the Dead;; Resurrect
|hps=1
|hps=1

Latest revision as of 02:04, 2 December 2025

 Stats: ❤️1d6 Hit Dice❤️4 HP🩵1d6 Mana Dice🩵4 MP⬆️Size 1-5
 Attributes: INT-2STR-1MOV0SNK0PER0
 HP increase: Gain another hit die for every 1 additional size.
 Attribute increase: 

 Abilities: 
 Duration: While up.
 Requirements: You are not anosmatic.

You can passively smell the types of all living creatures within 30 feet. You can detect dead and undead creatures as well, but you cannot distinguish within or between them. They all smell like death. You also gain Scent Seeing. You can not detect odorless creatures in this way.
 Duration: While up.
 Range: 10 feet.
 Requirements: You are not anosmatic and the target is not odorless.

You know the exact location of all target creatures. You continue to know the location of all targets within 10 feet, whether they are or you are moving or not, so long as they are still within 10 feet of you.


 Attribute improvement: This ability sets your PER score to a minimum of 2.
 Execution time: 1️⃣Single action( ➡️Active )
 Duration: 5 minutes.

You gain 15 temporary HP and become frenzied.

While frenzied, you will not leave combat willingly and are inept at not killing anyone who opposes you. This includes anyone who tries to stop you through actions or words. You are also resistant to being frightened.


 End condition: You die or 1 minute passes without combat. If proficient: You gain an additional 5 × P temporary HP and gain Fast. If fluent: You instead gain an additional 5 × F temporary HP and gain Swift.
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of -2.
 Target: 👤Creature( Hit target's AC. )
 Duration: Instant.
 Range: Your bite's range.
 Requirements: Target is down.

 On hit: Target is dead, ruined, and their SIZE is reduced by 1. If their SIZE was already less than 1, it is reduced to 0.
 Target: 👤Creature( Hit target's AC. )
 Duration: Instant.
 Range: Your weapon's range.

Note: A target moving due to Knockback can still provoke reactions like Opportunity Attack.

 On critical hit: Target moves 20 feet away from you. On hit: Target moves 10 feet away from you.
 Duration: Always active.

 Attribute improvement: This ability sets your STR score to a minimum of -1.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your PER score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of 0.

 Body Parts: 
Ferocious jaws gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.

Ferocious Jaw Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Ferocious Jaw 1d8 -3 AV0 Normal (5 feet) +1 0 lb. -3 Biting, Weapon Body parts
1d8Normal (5 feet)
Sparse Scales Stats
Name Base Damage Attack Penalty Piercing Range AV Weight Min STR Properties/Abilities Equipment Classes
Sparse Scales 0 -3   Self 1 0 lb. -3 Armor, Body parts
0Self

 Familiar Abilities: 
 Casting time: 10 minutes.( 🐢Slow )
 Duration: Instant.
 Range: 5 feet.
 Requirements: Target is undead or has died within the last 24 hours.

If target is dead, they are brought back to life with 1 HP. If target is undead, you can choose to have them be healed for damage. Resurrect does not count as a healing effect unless you choose to heal with it.
 Heightened: For each additional MP spent, target can have been dead for an additional 24 hours. If target is undead, they are healed an additional time. If proficient: If target is undead, they are healed for damage P times. If fluent: If target is undead, they are healed for damage F times.
 Casting time: 10 minutes.( 🐢Slow )
 Mana cost: Summon the Dead costs 0 MP if the body is in your possession. Otherwise, it costs 2 MP per size of the body.
 Hit cost: Summon the Dead costs 0 HP if the body is in your possession. Otherwise, it costs 3 HP per size of the body.
 Duration: Instant.
 Range: 5 feet.
 Requirements: Target must be wisping.

If you have the body of the target in your possession, you can put the spirit back into its body such that it is no longer wisping. The body maintains all damage it had when it died.
 If proficient: If the body is thoroughly damaged (such as if it's ruined) or missing entirely, you can expend some of your own life force to recreate the body from the spirit for additional MP and HP. The creature is still dead, but the body is now intact.