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Creature:Vulture: Difference between revisions

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Line 4: Line 4:
|hp=1d10
|hp=1d10
|a=Flying;; Bite;; Vitals Hack;; Advanced Smell;; Disease Resistance
|a=Flying;; Bite;; Vitals Hack;; Advanced Smell;; Disease Resistance
|b=Jaw;; Claw
|b=Beak;; Claw
|f=Spirit Bury;; Exorcism
|f=Spirit Bury;; Exorcism
|c=bird
|c=bird

Latest revision as of 03:48, 30 October 2025

 Stats: ❤️1d10 Hit Dice❤️6 HP🩵1d6 Mana Dice🩵4 MP⬆️Size 2
 Attributes: INT-2STR0MOV0SNK0PER0
 Creature types: Bird

 Abilities: 
 Duration: While up.
 Requirements: You are not anosmatic.

You can passively smell the types of all living creatures within 30 feet. You can detect dead and undead creatures as well, but you cannot distinguish within or between them. They all smell like death. You also gain Scent Seeing. You can not detect odorless creatures in this way.
 Duration: While up.
 Range: 10 feet.
 Requirements: You are not anosmatic and the target is not odorless.

You know the exact location of all target creatures. You continue to know the location of all targets within 10 feet, whether they are or you are moving or not, so long as they are still within 10 feet of you.


 Attribute improvement: This ability sets your PER score to a minimum of 2.
 Duration: Always active.

Your mouth and other biting items count as a weapon for the purposes of abilities that target or are delivered by it (although it cannot be shattered or destroyed). You may attack with it and its damage die is now 1d4.
 If proficient: The damage die is instead 1d6. If fluent: The damage die is instead 1d8.
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of -2.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your PER score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your STR score to a minimum of 0.
 Delivery: 🎭Semblant⚔️Strike( 🗡️Weapon⚔️Attack )
 Target: 🫀Vitals( Hit target's AC + 3. )
 Duration: Instant.
 Range: Your weapon's range.

 On critical hit: If you want, target takes standard damage as well. On hit: Target takes a vitals hack of your choice.

 Body Parts: 
Beaks gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.

Beak Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Beak 1d4 -3 Normal (5 feet) 0 0 lb. -3 Biting, Weapon Body parts
1d4Normal (5 feet)
Claws gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.

Claw Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Claw 1d4 -3 Normal (5 feet) 0 0 lb. -3 Handy, Weapon Body parts
1d4Normal (5 feet)

 Familiar Abilities: 
 Execution time: 10 minutes.( 🐢Slow )
 Mana cost: An amount of MP equal to the DC. Paid only on failure.
 Hit cost: An amount of HP equal to the DC. Paid only on failure.
 Duration: Instant.
 Range: 5 feet.

If the target of this ritual is undead, it is incapable of regeneration effects and reanimation effects while this ritual is being cast. In addition, any regeneration effects or reanimation effects that target them during this time fizzle.

When this ritual is completed, make a to see if the undead target is destroyed. The check's DC is typically equal to the battle rating of the target's undead type. The GM may adjust the DC based on other factors as they see fit.

Exorcism can also be used to cleanse effects other than being undead. The GM decides the DC of the based on the severity of the effect being cleansed. If the check is successful, the effect is removed and the target is destroyed in a similar manner to an undead target. The target pulls stones from the based on the severity of the effect being cleansed (see GM).

 On fail: You pay an amount of MP and HP equal to the DC. On success: The target is "destroyed". They die, they are ruined, and they pull additional stones from the death bag depending on the extent of the undead blight being cleansed from them. The target also pulls an additional stone for each century they've spent as an undead creature. Assuming they survive, their body must be reconstructed and then they can be revived in a non-undead state. If proficient: You may add P to the regardless of whether or not you are proficient in priest. If fluent: You may add F to the regardless of whether or not you are fluent in priest.
 Target: 👤Creature( Hit target's AC. )
 Duration: 1 minute.
 Requirements: Target is dead.

 On hit: Target cannot become wisping. Heightened: For each additional MP spent, the duration of this effect increases by 1 hour. The overall duration is rounded to the nearest hour. If proficient: This effect lasts 10 minutes instead of 1.