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Creature:Tide Drifter: Difference between revisions

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|d=These odd crabs seem to only attack beings with memories and tend to pick out stragglers or prey on the scraps left behind by other creatures. They rarely eat along and can often be seen swarming over the corpses of some poor individuals that found their way into the Mists. Tide Drifters are believed to always be malicious, cruel, and deeply evil.
|d=These odd crabs seem to only attack beings with memories and tend to pick out stragglers or prey on the scraps left behind by other creatures. They rarely eat along and can often be seen swarming over the corpses of some poor individuals that found their way into the Mists. Tide Drifters are believed to always be malicious, cruel, and deeply evil.
|t=aquatic;; animal;; undead;; minor
|t=aquatic;; animal;; undead;; minor
|b=Mouth;; Foot;; Sharp Pincer;; Reinforced Carapace
|b=Mouth;; Foot;; Pincer;; Reinforced Carapace
|c=crab
|c=crab
|g=mist
|g=mist

Latest revision as of 01:38, 7 February 2026

 Stats: ❤️2d8 Hit Dice❤️10 HP🩵2d12 Mana Dice🩵14 MP⬆️Size 0.5
 Attributes: INT-1STR-1MOV0SNK5PER0
 Creature types: Crab
 Regions: Mists
 Looks: Transparent blue crabs.

These odd crabs seem to only attack beings with memories and tend to pick out stragglers or prey on the scraps left behind by other creatures. They rarely eat along and can often be seen swarming over the corpses of some poor individuals that found their way into the Mists. Tide Drifters are believed to always be malicious, cruel, and deeply evil.


 Abilities: 
 Duration: Always active.

You are immune to elves. If they see you, they have an odd supernatural sense that there is something off about you, but not any further details. This sense extends over larger distances as well, causing elves to be occasionally drawn near you and for you to have more encounters with them that you might otherwise. The details of this effect are determined by the GM.
 Duration: Always active.

You are lighted to sources of music. This includes anyone singing or playing an instrument.
 Casting time: 3️⃣Triple action( ➡️Active )
 Duration: 1 hour.

You go Ethereal or manifest back into the Material Realm.
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of 5.
Gifted: This costs 1 additional MP per use. If it is passive, then it takes a single action to execute and has a duration of 1 minute.
 Duration: Always active.

You fly at quarter speed and can glide over terrain and other obstacles at normal speed. However, you cannot move more than a couple feet above the ground. You fall at the rate of 30 feet per round (30 feet per 5 seconds).
 Target: 💪Arm🦵Leg( Hit target's AC. )
 Duration: Instant.
 Range: Your weapon's range.

As you attack, choose either arm or leg. The damage gets dealt accordingly.
 On critical hit: The target takes 2 hack damage on either arms or legs, depending on what you chose. On hit: The target takes 1 hack damage on either an arm or leg, depending on what you chose.
 Duration: Always active.

 Attribute improvement: This ability sets your STR score to a minimum of -1.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your PER score to a minimum of 0.
 Execution time: 10 minutes.( 🐢Slow )
 Duration: Instant.
 Range: Your hand's range.

Deal enough memory drain to kill the target. If this successfully kills the target, you revitalize.

 Body Parts: 
Foot Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Foot 1 -3   Normal (5 feet) 0 0 lb. -3 Bashing, Small Body parts
1Normal (5 feet)
Mouths gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.

Mouth Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Mouth 1 -3 Normal (5 feet) 0 0 lb. -3 Bashing, Biting, Small Body parts
1Normal (5 feet)
Pincers gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.

Pincer Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Pincer 1d4 -3 Normal (5 feet) 0 0 lb. -3 Handy, Weapon Body parts
1d4Normal (5 feet)
Reinforced Carapace Stats
Name Base Damage Attack Penalty Piercing Range AV Weight Min STR Properties/Abilities Equipment Classes
Reinforced Carapace 0 -3   Self 4 0 lb. -3 Armor, Body parts
0Self