|d=These odd crabs seem to only attack beings with memories and tend to pick out stragglers or prey on the scraps left behind by other creatures. They rarely eat along and can often be seen swarming over the corpses of some poor individuals that found their way into the Mists. Tide Drifters are believed to always be malicious, cruel, and deeply evil.
|d=These odd crabs seem to only attack beings with memories and tend to pick out stragglers or prey on the scraps left behind by other creatures. They rarely eat along and can often be seen swarming over the corpses of some poor individuals that found their way into the Mists. Tide Drifters are believed to always be malicious, cruel, and deeply evil.
These odd crabs seem to only attack beings with memories and tend to pick out stragglers or prey on the scraps left behind by other creatures. They rarely eat along and can often be seen swarming over the corpses of some poor individuals that found their way into the Mists. Tide Drifters are believed to always be malicious, cruel, and deeply evil.
You are immune to elves. If they see you, they have an odd supernatural sense that there is something off about you, but not any further details. This sense extends over larger distances as well, causing elves to be occasionally drawn near you and for you to have more encounters with them that you might otherwise. The details of this effect are determined by the GM.
You fly at quarter speed and can glide over terrain and other obstacles at normal speed. However, you cannot move more than a couple feet above the ground. You fall at the rate of 30 feet per round (30 feet per 5 seconds).
As you attack, choose either arm or leg. The damage gets dealt accordingly.On critical hit:The target takes 2 hack damage on either arms or legs, depending on what you chose.On hit:The target takes 1 hack damage on either an arm or leg, depending on what you chose.