Your hands count as shields for the purposes of abilities that target them (although they cannot be shattered or destroyed). You may block with them and their BV is +1.
Design Note: I'm not in love with this Brace implementation. It works this way so that if you have temporary HP from multiple sources and lose a couple that you don't have to keep track of which source gave what temporary HP.
During a short rest, you may scavenge materials and make 1 piece of armor or shield. Any armor you make in this way counts as a number of items equal to the armor'sAV for the purpose of this ability. Only common mundane items can typically be made in this way, but the GM may specify if other options are available to you. These items exist for 8 hours before they are no longer functional.If proficient:You can instead make up to P items.If fluent:You can instead make up to F items.
Pick another creature within range. They either gain advantage on the next MOV or STRfeat save they make, or they are goaded until the start of your next turn.
You may spend a short rest building defensive fortifications around the area you are resting in. You and your allies that are in this are when combat begins gain 1d10temporary HP for the duration of that combat. This area counts as having been "fortified".If proficient:You and your allies gain an addition Pd10temporary HP.If fluent:You and your allies gain an addition Fd10temporary HP.
Cost and components:You are moved 5 feet in the direction opposite the source of the damage and become snared. If there is no direction associated with the source of the damage, you move in a random direction instead. This movement does not count as a trigger for Opportunity Attack.
When you use Brace, you gain 2d10temporary HP instead of the amount the ability would normally provide. All the same rules regarding the temporary HP from Brace still apply. In addition, using Brace causes you to deboost all damage you take as long as you remain stationary.
Note: Any extra damage dice rolled due to a boost or Critical Hit are added before the deboost from Improved Brace takes them away.
You wave your hand over an item as arcane runes appear on its surface. While you are attuned to the targeted item, it is runic and effects that would render it destroyed cause it to be shattered instead.
When in an area that's been "fortified" with Fortify Area, you resist being surprised, becoming frightened, and all mediator tradecrafts. You also gain these benefits when you use Brace as long as you remain stationary and while performing "guard duty". Whether or not something counts as "guard duty" is up to the discretion of the GM. Being on the front lines in a normal combat encounter would not typically count, but some cases that might are as follows.