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Class:Nature Mage: Difference between revisions

From Teriock
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// via Wikitext Extension for VSCode
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|r1=Empathic Ray, Treeform Ball,Oracle,Familiar
|r1=Empathic Ray, Treeform Ball,Oracle,Familiar
|r2=Nature Rotators,Nature Elder Sorcery
|r2=Nature Rotators,Nature Elder Sorcery
|r3c=Nature Rotator Locked In,Amplify Nature Spells,Transmutational Resilience
|r3c=Nature Rotator Fluency,Amplify Nature Spells,Transmutational Resilience
|r3s=Expanded Nature Elder Sorcery,Nature Spell Strikes,Nature Disciplines
|r3s=Expanded Nature Elder Sorcery,Nature Spell Strikes,Nature Disciplines
}}
}}

Revision as of 07:46, 24 January 2025

The enchanter of the woods, these wandering spell casters resemble Rangers in their wanderlust. More comfortable with animals than people, Nature Mages are always heading to the woods and keeping to themselves. Ever in defense of the land, Nature Mages are like environmentalists. Nature Mages are in tune with the world at all times. If you are playing a Nature Mage be reclusive, avoiding people if you can, happy in nature and eager to leave any civilization.

Restrictions

Armor Restrictions
Nature Mages lose all abilities they gain from this class if they wear armor.
Learning Restrictions
Nature Mage cannot be learned by warriors.

Mage Benefits

Rank 1

Rank 2

Rank 3

For ranks 3, 4, and 5, choose one combat ability and one support ability to gain at each rank.

Combat Abilities

Support Abilities