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Creature:Storm Demon

From Teriock
Revision as of 08:51, 29 September 2025 by Gpe (talk | contribs) (Created page with "{{CreatureLesserDemon|Storm|Storm|Storm Mage}}")
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 Stats: ❤️8d10 Hit Dice❤️48 HP🩵2d10 Mana Dice🩵12 MP⬆️Size 4
 Attributes: INT4STR3MOV0SNK0PER1
 Creature types: Demon
 Looks: A strange mixture of demonic and elemental features. These beings appear very alien and are only barely humanoid.
 Innate ranks: Innately rank 5 Storm Mage.

Demons are outsiders and thus they may have many other abilities not listed here. They are notoriously difficult to control, power hungry, sadistic, and evil.


 Abilities: 
 Duration: Always active.

You may use your melee items as though they were your hand. You are not proficient nor fluent with abilities you use through your items.
 If proficient: If you are proficient with an ability you use through your melee items, you regain the proficiency bonus for that ability. If fluent: If you are fluent with an ability you use through your melee items, you regain the fluency bonus for that ability.
 Duration: Always active.

You gain Improved Strength and Melee Damage Boost. In addition, you are no longer suffer the consequences of cumbersome items.
 Attribute improvement: This ability sets your STR score to a minimum of 3.
Limitation: Melee weapons only.
 Delivery: 🎭Semblant⚔️Strike( 🗡️Weapon⚔️Attack )
 Target: 💪Arm🦵Leg( Hit target's AC. )
 Duration: Instant.
 Range: Your weapon's range.

As you attack, choose either arm or leg. The damage gets dealt accordingly.
 On critical hit: The target takes 2 hack damage on either arms or legs, depending on what you chose. On hit: The target takes 1 hack damage on either an arm or leg, depending on what you chose.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of 0.
 Duration: Always active.

At the start of each of your turns, you warded heal and regain that many HP. This does not consume your hit die. If you were dead due to HP loss, this brings you back to life. You only die due to HP loss if you start your turn without successfully regenerating HP. You may do this even if you are burned.
 Duration: Instant.

You may block with a BV equal to your AV for the purpose of Shattering Armor.
Note: This does not allow you to delivery other blocks in this way.

 On success: Equipment that delivers attack you block becomes shattered.
 Trigger: You have just hit a creature with an attack that dealt them damage from it.
 Duration: Instant.
 Range: Your weapon's range.

Target takes an additional 5 lethal damage. This also has all damage types of the triggering attack. If the triggering attack was a critical hit, this deals 10 damage instead.
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of 4.

 Body Parts: 
Foot Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Foot 1 -3   Normal (5 feet) 0 0 lb. -3 Bashing, Small Body parts
1Normal (5 feet)
Hardened Hide Stats
Name Base Damage Attack Penalty Piercing Range AV Weight Min STR Properties/Abilities Equipment Classes
Hardened Hide 0 -3   Self 3 0 lb. -3 Armor, Body parts
0Self
Mouths gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.

Mouth Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Mouth 1 -3 Normal (5 feet) 0 0 lb. -3 Bashing, Biting, Small Body parts
1Normal (5 feet)
Prehensile ripping claws gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.

Prehensile Ripping Claw Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Prehensile Ripping Claw 1d10 -3 AV0 Normal (5 feet) +2 0 lb. -3 Handy, Prehensile, Weapon Body parts
1d10Normal (5 feet)