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Creature:Beast Demon

From Teriock
Revision as of 08:39, 4 October 2025 by Gpe (talk | contribs)
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 Stats: ❤️8d10 Hit Dice❤️48 HP🩵2d10 Mana Dice🩵12 MP⬆️Size 1-20
 Attributes: INT3STR3MOV0SNK0PER0
 Creature types: Demon
 Looks: Demonic looking animals or beasts with a supernatural intelligence in the eyes and often characteristic infernal traits such as wings, horns, or claws.
 Attribute increase: 

Beast Demons are outsiders and thus they may have many other abilities not listed here. Unlike other demons, beast demons become sidetracked more easily and can be distracted.


 Abilities: 
 Duration: Always active.

You fly at half speed.
 If proficient: You instead fly at full speed.
 Duration: Always active.

You gain Improved Strength and Melee Damage Boost. In addition, you are no longer suffer the consequences of cumbersome items.
 Attribute improvement: This ability sets your STR score to a minimum of 3.
 Delivery: 🎭Semblant⚔️Strike( 🗡️Weapon⚔️Attack )
 Target: 💪Arm🦵Leg( Hit target's AC. )
 Duration: Instant.
 Range: Your weapon's range.

As you attack, choose either arm or leg. The damage gets dealt accordingly.
 On critical hit: The target takes 2 hack damage on either arms or legs, depending on what you chose. On hit: The target takes 1 hack damage on either an arm or leg, depending on what you chose.
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of 3.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your PER score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of 0.
 Duration: Always active.

At the start of each of your turns, you warded heal and regain that many HP. This does not consume your hit die. If you were dead due to HP loss, this brings you back to life. You only die due to HP loss if you start your turn without successfully regenerating HP. You may do this even if you are burned.
 Duration: Instant.

You may block with a BV equal to your AV for the purpose of Shattering Armor.
Note: This does not allow you to delivery other blocks in this way.

 On success: Equipment that delivers attack you block becomes shattered.
 Trigger: You have just hit a creature with an attack that dealt them damage from it.
 Duration: Instant.
 Range: Your weapon's range.

Target takes an additional 5 lethal damage. This also has all damage types of the triggering attack. If the triggering attack was a critical hit, this deals 10 damage instead.

 Body Parts: 
Fanged jaws gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.

Fanged Jaw Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Fanged Jaw 1d6 -3 Normal (5 feet) +1 0 lb. -3 Biting, Weapon Body parts
1d6Normal (5 feet)
Foot Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Foot 1 -3   Normal (5 feet) 0 0 lb. -3 Bashing, Small Body parts
1Normal (5 feet)
Ripping claws gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.

Ripping Claw Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Ripping Claw 1d10 -3 AV0 Normal (5 feet) +2 0 lb. -3 Handy, Weapon Body parts
1d10Normal (5 feet)