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Creature:Faerie

From Teriock
Revision as of 06:42, 27 October 2025 by Gpe (talk | contribs) (// via Wikitext Extension for VSCode)
 Stats: ❤️1d4 Hit Dice❤️3 HP🩵2d8 Mana Dice🩵10 MP⬆️Size 0.5
 Attributes: INT0STR-3MOV0SNK4PER0
 Looks: Tiny elves with wings.

The casters of the fae. In addition to the abilities listed, faeries always have one conjured spell that they are fluent in.


 Abilities: 
 Duration: Always active.

You are resistant to being hit by non-critical attacks.
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of 4.
 Duration: Always active.

You gain Innate Elder Sorcery and are fluent in it. In addition, you automatically get a +15 metaphysics bonus (a positive metaphysics penalty) to your Elder Sorcery creation. You may also freely spend MP from willing plants, animals, and fae that assist in your Elder Sorcery creation. When creating Elder Sorcery spells, you often intuit upon "nonstandard" words that are not widely known. This manifests as a universal +2 to your wording Elder Sorcery creation score.
 Duration: Always active.

You gain Elder Sorcery Creation and All Elder Sorcery Words. In addition, you can create Elder Sorcery spells on a short rest instead of a long rest. Creating Elder Sorcery spells in combat has the same consequences and penalties as typical casters would have with creating them during a short rest. You can create, cast, and learn spells with any "grammar".
 Delivery: 🕯️Ritual( 👁️Sight✳️Manifest )
 Mana cost: Creation cost is at least 1 MP per OP of each word in the spell plus 3 × MP of the spell itself.
 Hit cost: Creation cost is at least 3 × HP of the spell itself.
 Material cost: Creation cost is at least 3 × the material components of the spell itself.
 Duration: Instant.

You may create 1 custom "rotator" spells using Elder Sorcery words that you know using whatever Elder Sorcery creation rules are dictated to you by your GM. As with other rotators, this spell is not always available to you. You have to "rotate" into having it prepared. This spell may have a maximum number of words equal to your level. Your GM may allow you to "improvise" spells as well, using whatever rules they wish.
 If proficient: You may now create 2 × (MR - 1) custom "rotator" spells where MR is the number of ranks you have in mage classes. If fluent: In addition to the spells that you crate, you can learn P additional spells from other Elder Sorcery users. See Elder Sorcery for more information.
 Duration: Always active.

You know celestial OP 1 Elder Sorcery words and those of every element.
OP 1 Elder Sorcery Words
OP Celestial Adjectives Celestial Adverbs Celestial Articles Celestial Conjunctions Celestial Nouns Celestial Prepositions Celestial Pronouns Celestial Verbs Flame Nouns Flame Verbs Life Nouns Life Verbs Nature Nouns Nature Verbs Necromancy Nouns Necromancy Verbs Storm Nouns Storm Verbs
1 bad as an as color by me are ash crack amulet calm dirt augment blemish force attention cool
big carefully one but cup for my be cinder damage burn defend fruit bloom darkness intimidate breeze distract
bright here the or dagger in that begin ember dry health detect grass grow filth shame cloud float
clean pretty so foot of this did flame glow hurt mend leaf lull grave sicken drop identify
little then hand off you may howl illuminate illness prevent path lure pain spoil mind look
long there hat on your might light kindle symbol repel reach nourish seizure summon mist read
short today skin to stand spark rush talisman restrain size ripen stench taint sand slow
small torch tend tinder temper valor shelter twig shrink tears twist study speed
this wand use warmth warm wounds soothe vine touch woe wrench vision stun
watermelon

 If proficient: The OP of words you know is 1 + (3 × P). If fluent: The OP of words you know is 1 + (3 × F).

 If proficient: You are proficient at Elder Sorcery Creation and All Elder Sorcery Words and also always gain a +(10 * P) experience bonus during Elder Sorcery spell creation. If fluent: You are proficient at Elder Sorcery Creation and All Elder Sorcery Words and also always gain a +(10 * F) experience bonus during Elder Sorcery spell creation.
 Duration: Always active.

You have no maximum lifespan. Your aging slows down with time and seems to asymptote at around 500 years old, when you appear to be in your mid 30s.
 Duration: Always active.

At the start of each of your turns, you revitalize and regain that many MP. This does not consume your mana die. If you were dead due to MP loss, this brings you back to life. You only die due to MP loss if you start your turn without successfully regenerating MP.
 Duration: Always active.

You can see in the dark up to 60 feet as though it is bright light and up to 120 feet as though it is dim light.
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your PER score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your STR score to a minimum of -2.

 Body Parts: 
Foot Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Foot 1 -3   Normal (5 feet) 0 0 lb. -3 Bashing, Small Body parts
1Normal (5 feet)
Hand Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Hand 1 -3   Normal (5 feet) 0 0 lb. -3 Bashing, Handy, Prehensile, Small Body parts
1Normal (5 feet)
Mouths gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.

Mouth Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Mouth 1 -3 Normal (5 feet) 0 0 lb. -3 Bashing, Biting, Small Body parts
1Normal (5 feet)