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Creature:Flock Hunter

From Teriock
Revision as of 00:05, 2 November 2025 by Gpe (talk | contribs) (Created page with "{{#invoke:C|c |name=Flock Hunter |hp=2d8 |size=2 |int=-1 |mov=1 |br=9 |a=Fast;; Flying;; Improved Healing Factor;; Swimming;; Partial Hands;; Low Intelligence;; Bestial Transformation-i-Keep all {{L|Creature|Harpy}} {{L|Category|Abilities}} while {{L|Condition|Transformed}}. |b=Prehensile Claw;; Foot;; Hand |l=Strange shape-changing {{L|Creature|Harpy|harpies}}. |d=Flock hunters are generally cruel and prefer to attack in bands from the air. They tend to be amoral evil a...")
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 Stats: ❤️2d8 Hit Dice❤️10 HP🩵1d10 Mana Dice🩵6 MP⬆️Size 2
 Attributes: INT-1STR0MOV1SNK0PER0
 Regions: MistsMainland
 Looks: Strange shape-changing harpies.

Flock hunters are generally cruel and prefer to attack in bands from the air. They tend to be amoral evil and are often in classes or have other abilities as well.


 Abilities: 
 Casting time: 1️⃣Single action( ➡️Active )
 Duration: 1 minute.

You are fully transformed into a common animal. The maximum BR of animals you can choose is 1.
 Heightened: For each additional MP spent, the maximum BR available to you increases by 1. If proficient: The maximum BR available to you is now P. If fluent: The maximum BR available to you is now F.
 Duration: Always active.

 Attribute improvement: This ability sets your MOV score to a minimum of 1.
 Duration: While alive.

At the start of each of your turns, you heal and regain that many HP. This does not consume your hit die. If you take fire damage, this effect doesn't apply on your next turn.
 Duration: Always active.

 Attribute improvement: This ability sets your INT score to a minimum of -1.
 Duration: Always active.

 Attribute improvement: This ability sets your PER score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your SNK score to a minimum of 0.
 Duration: Always active.

 Attribute improvement: This ability sets your STR score to a minimum of 0.
 Duration: Always active.

You do not have real opposable thumbs. All items are two-handed for you.

 Body Parts: 
Foot Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Foot 1 -3   Normal (5 feet) 0 0 lb. -3 Bashing, Small Body parts
1Normal (5 feet)
Hand Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Hand 1 -3   Normal (5 feet) 0 0 lb. -3 Bashing, Handy, Prehensile, Small Body parts
1Normal (5 feet)
Prehensile claws gain SB when you're attacking a prone, snared, frightened, suffocating, or immobilized creature.

Prehensile Claw Stats
Name Base Damage Attack Penalty Piercing Range BV Weight Min STR Properties/Abilities Equipment Classes
Prehensile Claw 1d4 -3 Normal (5 feet) 0 0 lb. -3 Handy, Prehensile, Weapon Body parts
1d4Normal (5 feet)