Having mastered the basic techniques in this field of magic, you are able to cast more advanced spells. If you create any Elder Sorcery spells of your own, they get added to this list. However, just because you "know" how to cast these spells, doesn't mean you are always prepared to. Although all mage classes grant their own elder sorcery and rotator spells, you may only have a maximum of 2 × (MR - 1) of these spells rotated into your spell list at any given time across all classes. MR refers to the number of ranks you have in mage classes. During a long rest, you can "rotate" which spells you have prepared. The rotator spells automatically available to you are Crown of Fear, Death Caster, Ethereal Shift, Spirit Bury, and Undead Reanimation.
A small circle of glowing purple mist circles above your head. You gain Fear Touch and Fear Aura.
You gain Death Rattle and Augment Undead.
You execute one single action ability you have.
Target gains 1 common undead ability.
1 | Martial Arts |
2 | Ethereal Shift |
3 | Gliding |
4 | Zombify |
5 | Animate Dead |
6 | Fear Touch |
7 | Vicious Bite |
8 | Gifted Flight |
9 | Reflexes |
10 | Death Rattle |
11 | Vitals Protection |
12 | Gifted Missile Weapon Resistance |
13 | Improved Strength |
14 | Endure |
15 | Shock Touch |
16 | Gifted Spirit Bury |
17 | Devour |
18 | Maul |
19 | Fear Aura |
20 | Temporary Charm |
You go Ethereal or manifest back into the Material Realm.
You gain Zombify and Animate Dead.
Target is alive (but still undead) at 1 HP, although its maximum HP is halved (minimum of 1) until it completes a short rest. This does not count as a revival effect.