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Ability:Fluent Caster

From Teriock
 Power sources: 💪Martial
 Duration: Always active.

You gain Fluent Cast Aura, Fluent Cast Ball, Fluent Cast Ray, Fluent Cast Ritual, Fluent Cast Touch, Innate Elder Sorcery, Rotator Fluency, and Rotators.
 Casting time: 0️⃣Free action( ➡️Active )
 Duration: Instant.

You create a cluster of magical energy to cast with. You may immediately cast any of the following. You are not proficient with this casting.
Note: Even though you are doing this "immediately", all normal active and reactive requirements still apply.

 If proficient: You are proficient with this casting. If fluent: You are fluent with this casting.
 Duration: Instant.

You create a cluster of magical energy to cast with. You may immediately cast any of the following. You are not proficient with this casting.
Note: Even though you are doing this "immediately", all normal active and reactive requirements still apply.

 If proficient: You are proficient with this casting. If fluent: You are fluent with this casting.
 Duration: Instant.

You create a cluster of magical energy to cast with. You may immediately cast any of the following. You are not proficient with this casting.
Note: Even though you are doing this "immediately", all normal active and reactive requirements still apply.

 If proficient: You are proficient with this casting. If fluent: You are fluent with this casting.
 Duration: Instant.

You create a cluster of magical energy to cast with. You may immediately cast any of the following. You are not proficient with this casting.
Note: Even though you are doing this "immediately", all normal active and reactive requirements still apply.

 If proficient: You are proficient with this casting. If fluent: You are fluent with this casting.
 Duration: Instant.

You create a cluster of magical energy to cast with. You may immediately cast any of the following. You are not proficient with this casting.
Note: Even though you are doing this "immediately", all normal active and reactive requirements still apply.

 If proficient: You are proficient with this casting. If fluent: You are fluent with this casting.
 Duration: Always active.

You gain Elder Sorcery Creation and All Elder Sorcery Words. In addition, you can create Elder Sorcery spells on a short rest instead of a long rest. Creating Elder Sorcery spells in combat has the same consequences and penalties as typical casters would have with creating them during a short rest. You can create, cast, and learn spells with any "grammar".
 Mana cost: Creation cost is at least 1 MP per OP of each word in the spell plus 3 × MP of the spell itself.
 Hit cost: Creation cost is at least 3 × HP of the spell itself.
 Material cost: Creation cost is at least 3 × the material components of the spell itself.
 Duration: Instant.

You may create 1 custom "rotator" spells using Elder Sorcery words that you know using whatever Elder Sorcery creation rules are dictated to you by your GM. As with other rotators, this spell is not always available to you. You have to "rotate" into having it prepared. This spell may have a maximum number of words equal to your level. Your GM may allow you to "improvise" spells as well, using whatever rules they wish.
 If proficient: You may now create 2 × (MR - 1) custom "rotator" spells where MR is the number of ranks you have in mage classes. If fluent: In addition to the spells that you crate, you can learn P additional spells from other Elder Sorcery users. See Elder Sorcery for more information.
 Duration: Always active.

You know celestial OP 1 Elder Sorcery words and those of every element.
OP 1 Elder Sorcery Words
OP Celestial Adjectives Celestial Adverbs Celestial Articles Celestial Conjunctions Celestial Nouns Celestial Prepositions Celestial Pronouns Celestial Verbs Flame Nouns Flame Verbs Life Nouns Life Verbs Nature Nouns Nature Verbs Necromancy Nouns Necromancy Verbs Storm Nouns Storm Verbs
1 bad as an as color by me are ash crack amulet calm dirt augment blemish force attention cool
big carefully one but cup for my be cinder damage burn defend fruit bloom darkness intimidate breeze distract
bright here the or dagger in that begin ember dry health detect grass grow filth shame cloud float
clean pretty so foot of this did flame glow hurt mend leaf lull grave sicken drop identify
little then hand off you may howl illuminate illness prevent path lure pain spoil mind look
long there hat on your might light kindle symbol repel reach nourish seizure summon mist read
short today skin to stand spark rush talisman restrain size ripen stench taint sand slow
small torch tend tinder temper valor shelter twig shrink tears twist study speed
this wand use warmth warm wounds soothe vine touch woe wrench vision stun
watermelon

 If proficient: The OP of words you know is 1 + (3 × P). If fluent: The OP of words you know is 1 + (3 × F).

 If proficient: You are proficient at Elder Sorcery Creation and All Elder Sorcery Words and also always gain a +(10 * P) experience bonus during Elder Sorcery spell creation. If fluent: You are proficient at Elder Sorcery Creation and All Elder Sorcery Words and also always gain a +(10 * F) experience bonus during Elder Sorcery spell creation.
 Duration: Always active.

You may rotate between rotator spells during a short rest instead of a long rest.
 If proficient: You are fluent in Rotators. (This does not make you fluent in the spells themselves.)
 Duration: Always active.

Having mastered the basic techniques of magic, you are able to cast more advanced spells. If you create any Elder Sorcery spells of your own, they get added to this list. However, just because you "know" how to cast these spells, doesn't mean you are always prepared to. Although all mage classes grant their own Elder Sorcery and rotator spells, you may only have a maximum of MR - 1 of these spells rotated into your spell list at any given time across all classes. MR refers to the number of ranks you have in mage classes. During a long rest, you can "rotate" which spells you have prepared.
 If proficient: You may instead prepare 2 × (MR - 1) of these spells. If fluent: You may instead prepare 2 × (MR - 1) + P of these spells.