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{{Lead|Core:Abilities}} |
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[[Category:Rules]] |
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Latest revision as of 20:39, 29 March 2025
In Teriock Online, everything a creature can do is determined by its abilities. These may be granted by the creature's species type, their classes, magic items they use, or other traits of theirs. By default, every creature is able to use any basic abilities so long as they meet whatever conditions are specified for the given basic ability.
Regardless of where it comes from, each Ability has the same underlying structure.
Subcategories
This category has the following 37 subcategories, out of 37 total.
A
B
- Basic abilities (42 P)
C
D
E
F
- Flaw abilities (117 P)
G
H
L
- Lore abilities (11 P)
M
N
P
R
S
T
U
W
Pages in category "Abilities"
The following 200 pages are in this category, out of 1,192 total.
(previous page) (next page)A
- Ability:Access Stored Mana
- Ability:Accuracy
- Ability:Acidic Blood
- Ability:Acrobatics
- Ability:Active Bow Out
- Ability:Aculeate
- Ability:Additional Flame Rotators
- Ability:Additional Life Rotators
- Ability:Additional Nature Rotators
- Ability:Additional Necromancy Rotators
- Ability:Additional Prepared Rotator
- Ability:Additional Storm Rotators
- Ability:Adrenaline
- Ability:Advanced Hack Healing
- Ability:Advanced Hearing
- Ability:Advanced Smell
- Ability:Aggressive
- Ability:Agile
- Ability:Aid
- Ability:Alert
- Ability:All Elder Sorcery Words
- Ability:Allure
- Ability:Ally Maneuvers
- Ability:Altar of Power
- Ability:Amplify Flame Spells
- Ability:Amplify Life Spells
- Ability:Amplify Nature Spells
- Ability:Amplify Necromancy Spells
- Ability:Amplify Storm Spells
- Ability:Amplify Thunderbolt
- Ability:Amplify Wind Shuriken
- Ability:Animate Dead
- Ability:Apply Fae Powder
- Ability:Apply Illusion Vial
- Ability:Apply Reflector Salve
- Ability:Arcane Archery
- Ability:Arcane Ray
- Ability:Archer Adept
- Ability:Archer Inept
- Ability:Archery Brigade
- Ability:Archery Training
- Ability:Arctic Resilience
- Ability:Armor Master
- Ability:Armor Wound
- Ability:Armored Casting
- Ability:Assassin Adept
- Ability:Assassin Inept
- Ability:Attack Prevention Aura
- Ability:Attack Resistance
- Ability:Attempt Check
- Ability:Attempt Hide
- Ability:Attune
- Ability:Audit
- Ability:Augment Undead
- Ability:Auto-Rebirth
- Ability:Avoid
- Ability:Avoid Aura
- Ability:Ayla Binding Strike
B
- Ability:Backstab
- Ability:Bad Tasting
- Ability:Bane of Crabs
- Ability:Bane of Dragons
- Ability:Bane of Elves
- Ability:Basic Attack
- Ability:Basic Block
- Ability:Basic Command
- Ability:Battle Charge
- Ability:Battle Cry
- Ability:Battle Cry Aura
- Ability:Battle Cry Resistance
- Ability:Battle Roar
- Ability:Battle Roar Aura
- Ability:Beastly Carrying Capacity
- Ability:Beastly Strength
- Ability:Bellows
- Ability:Berserk
- Ability:Berserker Adept
- Ability:Berserker Healing Factor
- Ability:Berserker Inept
- Ability:Berserker Tracking
- Ability:Bestial Shift
- Ability:Bestial Transformation
- Ability:Bite
- Ability:Black Dragon Breath
- Ability:Black Dragonfly Breath
- Ability:Black Drake Breath
- Ability:Bless
- Ability:Blessing
- Ability:Blind Fighting
- Ability:Blinding Poison Strike
- Ability:Blinding Spit
- Ability:Blizzard Aura
- Ability:Block Ally
- Ability:Block Cone
- Ability:Blue Dragon Breath
- Ability:Blue Dragonfly Breath
- Ability:Blue Drake Breath
- Ability:Blue Wraith Contagion
- Ability:Boat Smashing
- Ability:Bodyguard Backup
- Ability:Bodyguard Taunt
- Ability:Bodyguard Training
- Ability:Bombastic Casting
- Ability:Bonekey
- Ability:Boulder Throwing
- Ability:Bouncy Casting
- Ability:Bound by Gold
- Ability:Bow Blocking
- Ability:Bow Out
- Ability:Brace
- Ability:Branching Casting
- Ability:Brave
- Ability:Breath Weapon Resistance
- Ability:Bright
- Ability:Brilliant
- Ability:Brilliant Expanding Mind
- Ability:Bumbling
- Ability:Burn
- Ability:Burning Touch
C
- Ability:Called Magic Resistance
- Ability:Cannot Abandon Allies
- Ability:Cannot Attack Music
- Ability:Cannot Awaken Others
- Ability:Cannot Become Mage
- Ability:Cannot Become Semi
- Ability:Cannot Become Warrior
- Ability:Cannot Climb
- Ability:Cannot Deal Damage
- Ability:Cannot Disobey Orders
- Ability:Cannot Flee
- Ability:Cannot Follow Orders
- Ability:Cannot Kill the Wounded
- Ability:Cannot Leap
- Ability:Cannot Refuse Healing
- Ability:Cannot Revert Others
- Ability:Cannot Speak
- Ability:Cannot Swim
- Ability:Cannot Use Flame
- Ability:Cannot Use Life
- Ability:Cannot Use Nature
- Ability:Cannot Use Necromancy
- Ability:Cannot Use Storm
- Ability:Cannot Wisp
- Ability:Capital Punishment
- Ability:Captain Morale Awaken
- Ability:Careful Planning
- Ability:Carrying
- Ability:Cartography
- Ability:Cat Sense
- Ability:Catch Coercion
- Ability:Catch Item
- Ability:Celestial Elder Sorcery Words
- Ability:Celestial Rescue
- Ability:Chain Lightning
- Ability:Changing Demeanor
- Ability:Channel Transformation
- Ability:Charm
- Ability:Check Disguise
- Ability:Chi Armor
- Ability:Chi Block
- Ability:Chi Bounce
- Ability:Chi Ground
- Ability:Chi Judo
- Ability:Chi Kill
- Ability:Chi Phase
- Ability:Chi Rupture
- Ability:Chi Shift
- Ability:Chi Strike
- Ability:Chi Thunder
- Ability:Child of Mist
- Ability:Circle of Fire
- Ability:Circle of Healing
- Ability:Circle of Protection
- Ability:Circle of Truth
- Ability:Clan Fealty
- Ability:Classtoids
- Ability:Cleansing Aura
- Ability:Climbing
- Ability:Clumsy
- Ability:Combat Lore
- Ability:Combat Shimmering
- Ability:Combo
- Ability:Combusting
- Ability:Command Elite
- Ability:Completely Silent
- Ability:Compulsive Gambler
- Ability:Compulsive Liar
- Ability:Constrict
- Ability:Construct Mind
- Ability:Constructed Body
- Ability:Control and Resist Fire
- Ability:Copper Dragon Breath
- Ability:Copper Dragonfly Breath
- Ability:Copper Drake Breath
- Ability:Corsair Adept
- Ability:Corsair Inept
- Ability:Cowardly
- Ability:Cremate
- Ability:Crit Elite
- Ability:Crown of Fear