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{{Core:Abilities}} |
{{Lead|Core:Abilities}} |
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[[Category:Rules]] |
[[Category:Rules]] |
Latest revision as of 20:39, 29 March 2025
In Teriock Online, everything a creature can do is determined by its abilities. These may be granted by the creature's species type, their classes, magic items they use, or other traits of theirs. By default, every creature is able to use any basic abilities so long as they meet whatever conditions are specified for the given basic ability.
Regardless of where it comes from, each Ability has the same underlying structure.
Subcategories
This category has the following 33 subcategories, out of 33 total.
A
B
- Basic abilities (42 P)
C
D
E
F
- Flaw abilities (14 P)
H
M
N
P
R
S
- Special abilities (25 P)
T
U
W
Pages in category "Abilities"
The following 200 pages are in this category, out of 621 total.
(previous page) (next page)A
- Ability:Access Stored Mana
- Ability:Accuracy
- Ability:Acidic Blood
- Ability:Acrobatics
- Ability:Active Bow Out
- Ability:Additional Flame Rotators
- Ability:Additional Life Rotators
- Ability:Additional Nature Rotators
- Ability:Additional Necromancy Rotators
- Ability:Additional Storm Rotators
- Ability:Adept Slay
- Ability:Adrenaline
- Ability:Advanced Hack Healing
- Ability:Advanced Hearing
- Ability:Advanced Smell
- Ability:Agile
- Ability:Aid
- Ability:Alert
- Ability:Amplify Flame Spells
- Ability:Amplify Life Spells
- Ability:Amplify Nature Spells
- Ability:Amplify Necromancy Spells
- Ability:Amplify Storm Spells
- Ability:Amplify Wind Shuriken
- Ability:Animate Dead
- Ability:Arcane Archery
- Ability:Arcane Ray
- Ability:Archery Brigade
- Ability:Archery Training
- Ability:Armor Master
- Ability:Armor Wound
- Ability:Armored Casting
- Ability:Attempt Check
- Ability:Attempt Hide
- Ability:Attune
- Ability:Augment Undead
- Ability:Auto-Rebirth
- Ability:Avoid
B
- Ability:Backstab
- Ability:Basic Attack
- Ability:Basic Block
- Ability:Basic Command
- Ability:Battle Charge
- Ability:Battle Cry
- Ability:Battle Cry Aura
- Ability:Battle Cry Resistance
- Ability:Battle Roar
- Ability:Battle Roar Aura
- Ability:Beastly Strength
- Ability:Bellows
- Ability:Berserk
- Ability:Berserker Healing Factor
- Ability:Berserker Tracking
- Ability:Bestial Shift
- Ability:Bestial Transformation
- Ability:Bite
- Ability:Bless
- Ability:Blessing
- Ability:Blizzard Aura
- Ability:Block Ally
- Ability:Block Cone
- Ability:Bodyguard Backup
- Ability:Bodyguard Taunt
- Ability:Bodyguard Training
- Ability:Bombastic Casting
- Ability:Boulder Throwing
- Ability:Bouncy Casting
- Ability:Bow Blocking
- Ability:Bow Out
- Ability:Brace
- Ability:Branching Casting
- Ability:Bright
- Ability:Brilliant
- Ability:Bumbling
- Ability:Burn
- Ability:Burning Touch
C
- Ability:Called Magic Resistance
- Ability:Cannot Become Mage
- Ability:Cannot Become Semi
- Ability:Cannot Become Warrior
- Ability:Cannot Flee
- Ability:Cannot Swim
- Ability:Captain Morale Awaken
- Ability:Careful Planning
- Ability:Cartography
- Ability:Cat Sense
- Ability:Catch Item
- Ability:Celestial Elder Sorcery Words
- Ability:Chain Lightning
- Ability:Charm
- Ability:Check Disguise
- Ability:Circle of Fire
- Ability:Circle of Healing
- Ability:Circle of Protection
- Ability:Circle of Truth
- Ability:Clan Fealty
- Ability:Climbing
- Ability:Clumsy
- Ability:Combat Shimmering
- Ability:Combo
- Ability:Control and Resist Fire
- Ability:Cremate
- Ability:Crit Elite
- Ability:Crown of Fear
- Ability:Crown of Flame
- Ability:Crown of Ice
- Ability:Crown of Light
- Ability:Crown of Vines
- Ability:Cure Illness
D
- Ability:Dark Vision
- Ability:Death Caster
- Ability:Death Grip
- Ability:Death Rattle
- Ability:Death Ray
- Ability:Deattune
- Ability:Defensive Martial Arts
- Ability:Defy Death
- Ability:Delay
- Ability:Dense Intelligence
- Ability:Desert Active
- Ability:Desert Resilience
- Ability:Detect Alignment
- Ability:Detect Illusion
- Ability:Detect Lie
- Ability:Detection Immunity
- Ability:Devour
- Ability:Digging
- Ability:Disable Ray
- Ability:Disarm
- Ability:Disarm Knockback
- Ability:Disbelieve
- Ability:Discard
- Ability:Disenchant
- Ability:Disengage
- Ability:Disguise
- Ability:Dispel Magic
- Ability:Displace
- Ability:Displacement Poison Strike
- Ability:Displacement Strike
- Ability:Disruption Aura
- Ability:Disruption Ball
- Ability:Distortion Field
- Ability:Divine Gift
- Ability:Diving
- Ability:Dragon Scales
- Ability:Dragon Sight
- Ability:Drop Prone
- Ability:Duel
- Ability:Duel Swap
- Ability:Dueling Techniques
E
- Ability:Earthbind Aura
- Ability:Earthbind Touch
- Ability:Elder Inferno Aura
- Ability:Elder Sorcery Creation
- Ability:Elusive
- Ability:Emergency Casting
- Ability:Empathic Ray
- Ability:Endurance
- Ability:Endure
- Ability:Energy Blast Arrow
- Ability:Escape
- Ability:Ethereal Doorway
- Ability:Ethereal Native
- Ability:Ethereal Senses
- Ability:Ethereal Shift
- Ability:Exorcism
- Ability:Expanded Flame Elder Sorcery
- Ability:Expanded Life Elder Sorcery
- Ability:Expanded Nature Elder Sorcery
- Ability:Expanded Necromancy Elder Sorcery
- Ability:Expanded Storm Elder Sorcery
- Ability:Expert Artist
- Ability:Expert Blacksmith
- Ability:Expert Builder
- Ability:Expert Cartographer
- Ability:Expert Chef
- Ability:Expert Courtier
- Ability:Expert Diplomat
- Ability:Expert Enforcer
- Ability:Expert Farmer
- Ability:Expert Gambler
- Ability:Expert Herbalist
- Ability:Expert Historian
- Ability:Expert Hunter
- Ability:Expert Innkeeper
- Ability:Expert Investigator
- Ability:Expert Locksmith
- Ability:Expert Mariner
- Ability:Expert Messenger
- Ability:Expert Metaphysicist
- Ability:Expert Miner
- Ability:Expert Peacekeeper
- Ability:Expert Performer
- Ability:Expert Priest
- Ability:Expert Scribe
- Ability:Expert Tailor
- Ability:Expert Tamer
- Ability:Expert Teacher
- Ability:Expert Tracker
- Ability:Expert Trader